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Shiro Tojiro's Jutsu List (Finished)

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Post by shiro_tojiro Wed Mar 25, 2009 6:15 pm

Fighting Stances:

Sutansu no Tora, the Attacking Stance
Rank: C
Range: N/A
Jutsu Type: Taijutsu Sub-style
Description: This stance is used for the most efficient attacks. It centers around dealing large quantities of damage very quickly to the maximum number of opponents. When in this stance, the user spreads their feet fairly far apart and bends their knees. This enables them to move quickly in short arcs and radiuses. Arms are held with their elbows at the user's sides, wrists out to each side, with palms up and fingers extended like claws. The user must maintain chakra in their hands and thighs. This stance has has excellent slashes and radial attacks, good speed and grapples, poor defense and limited range. Constant motion means that Cheetahr Stance hardly ever uses kicks.
Weakness: Due to constant moving, the user will get tired and won't be able to use after 10 turns of usage.

Drunken Fist
Rank: C
Range: N/A
Jutsu Type: Taijutsu Sub-Style
Description: This unusual style of combat can't be learned or taught. It only occurs naturally, and requires the user to be drunk. Decent skill in some form of combat may also be helpful. Once the former condition is met, the user becomes an unpredictable fighter seemingly unable to discern friend from foe.
Weakness: The user must be drunk and after losing the alcohol buzz will be unable to fight with the style. (Most alcohol will only let users stay drunk for about 3 turns)

Taijutsu Techniques:

Leaf Spinning Wind
Rank: D
Description: Powerful spinning kick aimed to knock the opponent upwards.

Pain of a Thousand Years
Rank: E
Description: A technique where the user sneaks up behind his opponent, and performs a very powerful asspoke.

Boulder Strike
Rank: E
Description: Just a strong punch just with a bigger body.

Lion Combo
Rank: C
Description: A series of powerful punches and kicks, finished by knocking the opponent into the ground.

Match Kick
Rank: D
Description: A high speed kick that hits the opponent in multiple places in an instant.

Match Punch
Rank: D
Description: A Taijutsu attack at such a high speed it seems there is a thousand punches coming at the opponent. The speed is so fast that it is impossible to tell where they direction of the main punch is coming from.

Rising Impact Palm
Rank: C
Description: A powerful attack which involves focusing a lot of power into a uppercutting attack using ones palm. This attack has enough power to even through the heavest opponents in the air.

Shadow Leaf Dance
Rank: D
Description: A technique that first sends the opponent airborne while the user attaches to the opponent's shadow, leaving the opponent vulnerable to stronger attacks.

Swan Crossing
Rank: D
Description: A weak double lunge attack. This lunge is so fast that it appears that the user is attacking two seperate areas at the same time. In fact they are attacking the areas at different times, only a very small fraction of a second apart, not noticible to the human eye.

Tri-Spirit of Chakra
Rank: C
Description: The user dashes at the opponent, knocking the opponent off ballance. The the user then hits the opponent in the neck, abdomen, then the shin. A lot of strength and chakara are put into each hit, to make a brutal effect on the enemy.

Name of Jutsu: Asa Kujaku (Morning Peacock)
Rank: A
Range: Close
Type of Jutsu: Taijutsu
Element Affinity: none
Description: This jutsu uses six of the Eight Gates to give the user unmatched speed and strength. After the gates are open, the user will approach the opponent in a somewhat distinctive stance and, once the user gets close enough, kick them into the air. The user then hits the opponent over and over, causing a peacock-like fan of flaming chakra to develop. Once the user is finished, the opponent will fall back to the ground, covered in the attacks' aura.
Weakness: The opponent will also fall back to the earth, covered in the flames from the attack. This attack will drain the user causing most weak ones to either faint or barely stand. Stronger Shinobis will only feel drained of their chakra and still manage to fight.

Dainamikku-Entori (Dynamic Entry)
Rank: E
Description: Nothing more than a flying jump kick straight to the face. Used as an opening attack.
Weakness: None

Konoha Reppu (Leaf Gale)
Rank: D
Description: Using his quickness and agility, the user performs a spinning kick to sweep his opponent off their feet.
Weakness: A faster opponent can dodge the attack.

Tsutenkyaku (Painful Sky Leg)
Rank: C
Description: This is basically just a kick down from the air, where in Tsunade's case, uses her marvellous strength to create a crater.
Weakness: If miss and the opponent is fast, the user will be open to one attack from the enemy.

Lotus
Rank: D
Description: Renge, a series of high-speed hand-to-hand combat moves. Because of its high speed and power it requires a lot of stamina and it strains the muscles.
Weakness: After use, drains the user slightly. More unexperienced user will get drained more

Initial Lotus
Rank: D
Description: A taijutsu technique performed by opening the first chakra gate, the open gate. It unfastens the control of the brain, and enables a person to use his muscles at their limits. Because of that the user is granted phenomenal high speed and power. But since it requires a lot of stamina it puts an unimaginable strain on the muscles.
Weakness: Puts alot of strain on the user so will be rendered defenseless for 4 post. (Chuunin is 2 post)(Jounin rank+ is only 1 post)

Secondary Lotus
Rank: C
Description:The difference between this Secondary and Initial is the speed is slightly faster in the spinning and the drop is much more powerful then Initial.
Weakness: Puts more strain on user and have to wait 3 post. (Jounin+ is 1 post)

Primary Lotus
Rank: C (Forbidden)
Description: (A forbidden jutsu performed by opening 3 chakra gates (releases the body's limits on muscle usage/chakra flow). It puts a lot of strain on the body and muscles and is nearly a suicidal attack. It goes beyond the speed and power of any other lotus technique. Continuous speed and high powered attacks makes this devastating to any opponent. The power can increase even more by opening more chakra gates, but the result is immobility of the user, due to torn muscle fibers.)
Weakness: So much strain the user can't even defend for 4 post. (Jounin+ is 2 post)

Konoha Senpû (Konoha Hurricane)
Rank: C
Description: This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf)
Weakness: Can be dodged by someone faster than user.

Konoha Daisenpu (Leaf Great Whirlwind)
Rank: C
Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended targed ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
Weakness: Can be dodged by someone faster than user.

Konoha Reppû (Leaf Gale)
Rank:D
Description: Using the quickness and agility, the user performs a spinning kick to sweep the opponent off their feet.
Weakness: none

Konoha Shôfû (Leaf Rising Wind)
Rank: D
Description: Konoha Shoufuu is a Taijutsu technique utilized by the Leaf ninja. Using quickness and agility, they are able to do a swift upwards kick at an opponent or at a weapon the opponent is wielding.
Weakness: none


Genjutsu Techniques:

Bringer of Darkness
Rank: A
Description: Creates an illusion of complete darkness over the battlefield. It traps the opponent into absolute darkness, where they can see nothing but their own body. The person/people trapped inside the genjutsu cannot see the user if the user decides to attack, therefore defending one's self is extremely hard
Weakness: Shinobis that don't rely on sight wouldn't have a problem and after causing some damage to the user, the jutsu would break.

Hell Viewing Technique
Rank: D
Range: Close
Description:Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Weakness: A quick jutsu that would only last one turn.

Vines of Deception Technique
Rank: C
Range: Close/Mid
Jutsu Type: Genjutsu
Description: a Genjutsu technique where the target will see vines arise from the ground and wrap around them and squeeze them. The vines make the user feel like they're wrapped around and binding the target in one place. To enhance the effect, the user can secretly bind the target with real wire while the technique is in use.
Weakness: Only last 5 turns, but Shinobis that detect it and cancel it would stop it after 2 turns.

False Place Technique
Rank: C
Range: Close/Mid/Far
Type: Supplementary
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. its small things, like the number of a door, its not an easy genjutsu to spot since it is normaly made before the person even enter the area, the handseals needed is really low around 2-3 but is not that well for Fighting, since if you stand in the area you can see the small place and the person. The Jutsu is mostly used to confuse people, like chancing the way a sign is posting the number on a building and stuff like that.
Weakness: None

Sly Mind Affect Technique
Rank: C
Range: Mid/Far
Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over
Weakness: Chuunin+ shinobi often can find out the Genjutsu somewhat quickly and break free from it.

Dispell
Rank: D
Range: N/A
Description:A jutsu that destroys/cancels out an illusionary jutsu attempted on the user.
Weakness: None

Burst of Creepies
Rank: B
Range: When hit
Description: A normally anti-taijutsu genjutsu, it is named "Burst of Creepies" out of only one of it's effects. The technique can be triggered when the opponent hits the user in any way, either a punch to the face, a kick to the groin, an uppercut to the chin, a round house to the chest, whatever. However, once triggered, the target will see themselves completely breaking through the user, when in reality they are blocked. In the target's mind, the user has just "imploded" into a sea of bugs (simmilar to a bug clone of the Aburame clan) however these bugs are often catored to the mind of the target. For example, an arachnophobe would have the target see his fist punch straight through the user's face, and soon be enveloped in a torrent of spiders, each one webbing his way around the target and slowly nibbling on the target's flesh. The Genjutsu will end after 5 turns or if the opponent can attack the user while still in the Genjutsu.
Weakness: Shiro can't attack the target for the time they are in the Genjutsu due to the fact he must concentrate on keeping the jutsu up.

Curse of Time
Rank: A
Range: N/A
Description: A genjutsu made with the intent to keep one shackled in place, the user will cast this genjutsu on the target. Their world will slowly be locked in a cascade of nothingness. They will appear to be in an endless room, covered in black sand and black tiled walls, the only thing that is not black are the numerous bloodstains on the walls, floors, and bodies of the dead. On one wall is a clock that and once it hits 11:59PM, the walls turn white, the sand white, and the bloodstains gone. The clock disappears and the opponent is cahined to the opposite wall and forced to watch his/her loved ones get killed and ripped apart by demons. Once the clock returns, the walls turn black, the sand turns black, and the bloodstained bodies return to the floor. The target will be stuck in this hell-hole for 5 turns, however in their minds they will be here for weeks. Alternatively, if one manages to "break" the clock, they will be broken of this genjutsu instantly.
Weakness: Shiro can't attack the opponent during this time since he must focus on keeping the jutsu up.


Last edited by shiro_tojiro on Fri Mar 27, 2009 1:49 pm; edited 2 times in total
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Post by shiro_tojiro Wed Mar 25, 2009 6:17 pm

Main Elemental Ninjutsu Techniques:

Earth Based Jutsus:

Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Skill: Ninjutsu
Rank: D Rank
Description: Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
Weakness: If the target is faster than the user, then they can dodge the attack.

Iwa Soushi no jutsu (Rock creation technique)
Skill: Ninjutsu
Rank: D Rank
Description: A basic skill of the Iwa tsuchi soujuu jutsus. By focusing chakra on a pile soil/sand or any earthen material held in one’s hand, the user is able to compress the soil so tightly a simple rock is created. The rock is just like any regular rock, and this technique works almost instantaneously. Simply grabbing a pile of soil and immediately using the technique would allow one to create small rocks instantly. The limitation is of course the fact that the size of the rock would be the size of the user’s hand. With greater mastery of this technique i.e. chuunin level, rock can be moulded off the ground, which means that bigger rocks can be created. Jounins can create a few rocks off the soil around him by releasing chakra into the ground.
Weakness: Must be near earth substance.

Doton: Tamaishi Danmaku (Pebble barrage)
Skill: Ninjutsu
Rank: D Rank
Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.
Weakness: Dirt source required.

Doton: Rikujou Douyou no jutsu (Ground shaking technique)
Skill: Ninjutsu
Rank: D Rank
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.
Weakness: Opponent must be on the ground.

Doton - Dochuu Eigyo (Underground Fish Projection)
Skill: Ninjutsu
Rank: C Rank
Description: This is a Ninjutsu technique utilizing the Earth Element. The user will sink into the earth and hide underground, rising up silently out of the ground to attack their opponent when ready.
Weakness: Must have a dirt source.

Doton - Doro Gaeshi (Mud Overturn)
Skill: Ninjutsu
Rank: C Rank
Description: This is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Weakness: Strong jutsu (C rank+) can puncture it

Doton - Doryuu Taiga (Earth Flow)
Skill: Ninjutsu
Rank: C Rank
Description: This is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.
Weakness: Opponent must be standing on earth.

Iwa no Yoroi (Shield of Stone)
Type: Ninjutsu
Rank: C Rank
Description: A thin layer of protective mixture of stone and clay that covers a user's body. Since it makes the user cover him with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased. Very similar to the armor of sand (Suna no Yoroi).
Weakness: User must be able to withstand heavy weight and be able to use Earth Element Rock Shield.

Maruishi Tounyuu (Boulder throw)
Type: Ninjutsu
Rank: C Rank
Description: This technique focuses chakra on a single large boulder found in the vicinity and sends it flying towards an enemy. The impact is of course greater since it’s a big rock, and yet, being a big rock, it’s easier to dodge. Also, only one rock can be thrown at time(per post). However if the user is good at chakra control,(Jounin rank)this can be done in quick rapid succession(up to 3 rocks in one move). Can also be used on variations such as concrete rubble.
Weakness: Easy to be dodged.

Tsuchi Shouaku no jutsu (Earth holding technique)
Type: NinJutsu
Rank: C Rank
Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists.
Weakness:Can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth.

Doton Ishi no Yari (Stone Spear)
Type: Ninjutsu
Rank: C Rank
Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra.
Weakness: If chakra isn't used, the spears cannot be pulled out of the ground manually; they are always set in place.

Doton - Doryou Dango (Mausoleum Earth Dumpling)
Skill: Ninjutsu
Rank: B Rank
Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the shinobi is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using immense strength, they can lift up the ball and hurl it at their opponent, flattening all in its path.
Weakness: User must be very strong and can be dodged if quicker than the user.

Doton: Retsudo Tenshou (Splitting earth force)
Skill: Ninjutsu
Rank: B Rank
Description: This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.
Weakness: The user feels slightly drained afterwards, but after 2 turns will return to feeling normal.

Doton: Rikujou Shougekiha no jutsu (Ground shockwave technique)
Skill: Ninjutsu
Rank: B Rank
Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.
Weakness: Can be dodged by quick shinobis.

Doton - Iwa Yado Kuzushi (Stone Lodging Destruction)
Skill: Ninjutsu
Rank: B Rank
Description: This is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside.
Weakness: Must be surrounded by Earth source.

Doton - Doryuu Heki (Earth Wall)
Skill: Ninjutsu
Rank: B Rank
Description: This is a defensive Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
Weakness: A B Ranked Technique will slightly crack it, but A+ techniques will break through

Doton - Dorou Doumu (Earth Dome Prison)
Skill: Ninjutsu
Rank: B Rank
Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome they are able to suck out the Chakra from the people trapped inside and brings it into their own body. At the same time the user will use their own Chakra to spread throughout the dome; this allows them to repair any damage their opponents manage to inflict on the inside. The Chakra is not evenly spread out though, as the Chakra flows away from the user, it becomes more and more weak, allowing the dome to be broken on the far side if hit by a hard enough force. The user can also make this dome go aorund them and enter the dome. The dme will not be protected and will not be as sturdy but it makes for an interesting fight since neither users can hide.

Weakness: Can be broken through if the opponent has is strong in Tai or Nin and then attack one point in the dome. The dome is easier to break and the other enemy only needs to be on par in taijutsu or ninjutsu as the users ninjutsu for a B rank jutsu to break it (When User is inside with opponent)

Doton - Doryuudan (Earth Dragon Projectile)
Skill: Ninjutsu
Rank: A Rank
Description: This is a Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from a river of mud. This dragon will then spew mud projectiles from its mouth.
Weakness: An A+ Wind technique can blow the Dragon away

Iwa Bakuhatsu no jutsu (Rock explosion technique)
Skill: Ninjutsu
Rank: A Rank,
Description: By focusing chakra on a piece of rock/boulder, the rock can be forced to burst open with an explosive force. The explosion is large enough to cause bodily injuries and blast an opponent back with the impact. This can be used in conjuncture with the Maruishi Tounyuu to add in an element of surprise if the opponent thinks they’ve easily dodged the boulder. It can also be used on stationary rocks as well. Alternatively, this can also be focused on many small pebbles on the ground to create small explosions which is useful as a diversion. This can also be used with Iwa Soushi (rock creation) to throw explosive rocks. The explosive force of larger rocks reach about that of an explosive tag, while smaller pebbles would be around the force of an explosive pouch or a little lesser.
Weakness: The power within the explosion is equal to the size of the exploding rock.

Name: Doton: Tsuchi Shinku Hensei (Earth Release: Earth Sink Formation)
Rank: C
Range: Close/Mid
Description: By forming the needed hand seals Shiro taps his foot on the ground releasing a burst of earth element chakra into it. As the chakra moves through the earth he can control it so that it stops in a specific place. At his whim the chakra gathered in the earth will drag the earth above it inward towards it. Thus allowing him to sink the earth and stone in any form or shape she desires. It can be a very shallow sinking or a sinking that is upwards of nearly three meters deep, deep enough to drop a person into the ground as a pitfall style trap. Shiro can make this into a very dangerous jutsu by combining it with Fuuinjutsus.
Weakness: While manipulating the earth, Shiro must stand still for 2 turns before it is active.

Doton: Doryuu Heki (Earth Release: Earth Style Wall)
Rank: B
Range: N/A
Description: Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. Shiro will sometimes use the jutsu by placing his hands on the ground. This causes an earthen wall marked by canine heads to rise. Shiro's wall is roughly 20 meters high and 15 meters wide, its thickness is around 4 to 4 and a half meters.
Weakness: A very strong attack (ex: A+ rank) could break through the wall.


Last edited by shiro_tojiro on Fri Mar 27, 2009 1:52 pm; edited 3 times in total
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Post by shiro_tojiro Wed Mar 25, 2009 6:19 pm

Sub Elemental NinjutsuTechniques:

Fire Based Jutsus:

Katon Kyuuka (Fire Element: Flame Sphere Technique)
Type: Ninjutsu
Rank: C Rank
Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating.
Weakness: Strength is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.

Katon - Karyuu Endan (Fire Dragon Projectile)
Skill: Ninjutsu
Rank: A Rank
Description: Karyuu Endan is a Ninjutsu utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.
Weakness: A B+ Water Technique can extengiush the dragon.

Katon Hidora no Jutsu (Fire Element: Hydra Technique)
Type: Ninjutsu
Rank: A Rank
Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
Weakness: A B+ Water technique can put out the flame snakes.

Noba (Nova)
Rank: B
Range: Far
Jutsu Type: Ninjutsu
Description: Noba is a technique utilized by Shiro Tojiro on his travels. First, Shiro will focus chakra into his hands. He will then place one foot infront of him, while placing one foot behing him, with is knees bent. He will then turn his body til it is facing to the right while keeping his head forwad. He will place his arms across his chest, though only his hands will meet in an open palmed position. Then, after 3 seconds fo charging up his jutsu, he will shoot out a large amount of fire, about the size of the Kameahah from DBZ, at an opponent.
Weakness: Can be destroyed by a B+ Water Technique. This jutsu can only go in one direction, and Shiro's direction can't be changed once he has begun charging up the jutsu.

Kyuuten Ame (Hells Rain)
Rank: B
Range: Far
Jutsu Type: Ninjutsu
Description: This is a technique created and utilized by Shiro. He will first execute the correct string of handsigns and focus the correct amoung of chakra into the technique. Then, holding his hands up above his hands, he will manipulate his Fire element far above his head. After a few seconds, dozens of fireballs will begin to fall from the sky at the opponent. This jutsu is capable of causing severe burns to his opponent, possibly knocking them out from the sheer force the ball will gain from falling from such huge heights.
Weakness: Can be extenguished by a B+ Water technique that is aimed at the sky from where the fireballs come from. Shiro cannot control where the balls fall exactly, only a general area so only about half may hit the opponent.

Name: Katon: Danmaku Suibou (Fire Release: Barrage Downfall)
Rank: B
Range: Mid/Far
Description: Shiro forms the needed hand seals and begins to gather chakra ether in his mouth or in one of his hands. When he exhales or thrusts his arm forward, a blast of fire elemental chakra will be released into the form of a large fireball, approximately 2 to 4 meters in diameter. During the path of the fireball it comes off looking like any old fireball. When Shiro wants the fire elemental chakra within it, it will burst outward, turning the large fireball into dozens upon dozens of smaller fireballs that can be anywhere from the size of a fist to double the size of a basketball.

Fire Release: Ash Product Burning
Rank: S Rank
With this jutsu you breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the attack remains in the air around the target, and therefore remains potent for a longer period of time.


Water Jutsu: (Most need water sources)

Kirigakure no Jutsu (Hidden Mist Skill)
Skill: Ninjutsu
Rank: D
A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound.
Weakness: Shinobis that are trained in other senses can still track down the user.

Suiton - Kokuun no Jutsu (Black Clouds)
Skill: Ninjutsu
Rank: C Rank
Description: This is a water based technique. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto the targets. The oil is easily flammable and can cause Katon techniques to backfire, hurting the Katon user with the technique instead. Affects Katon attacks used AFTER this technique is used and lasts for two turns or until a Katon technique is used that burns the oil.
Weakness: Can affect everyone who is caught in the oil if fire techniques are used.

Mizu Bunshin no Jutsu (Water Clone)
Skill: Ninjutsu
Rank: D Rank
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Weakness: None

Suiton – Suigadan (Water Fang Projectile)
Skill: Ninjutsu
Rank: C Rank
Description: Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.
Weakness: Can be dodged by a Jounin+

Suiton – Suirou no Jutsu (Water Prison)
Skill: Ninjutsu
Rank: C Rank
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Weakness: An opponent stronger than the user can break free at will.

Suiton – Suijinheki (Water Encampment Wall)
Skill: Ninjutsu
Rank: B Rank
Description: Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack. This water can also be directed at an opponent with a simple movement of the user’s hands.
Weakness: After use, the user must wait 5 turns before using again.

Suiton - Suiryuudan no Jutsu (Water Dragon Projectile)
Skill: Ninjutsu
Rank: B Rank
Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
Weakness: A B+ Ranked Wind Technique can blow the dragon away.


Last edited by shiro_tojiro on Fri Mar 27, 2009 1:52 pm; edited 6 times in total
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Post by Kenshi Wed Mar 25, 2009 8:55 pm

I'm going to be bluntly honest.

I like the character so far, but you have too many ninjutsu. It seems as if Earth is your dominant, and Katon and Suiton are your recessive. For a recessive element, you need consiberably less jutsu. Also, for the merging techniques, we don't allow those here and if you had a bloodline anyways you can only combine two elements at a time.

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Post by shiro_tojiro Fri Mar 27, 2009 1:52 pm

got rid of some Yoshi ^^
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Post by Kenshi Fri Mar 27, 2009 1:58 pm

Approved

But I also need a mod or an admin to approve it also.

You can use em now though

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Post by shiro_tojiro Fri Mar 27, 2009 2:07 pm

thanks...
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Post by Guest Fri Mar 27, 2009 2:53 pm

Suporrtive Approval

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Post by shiro_tojiro Mon Apr 06, 2009 3:31 pm

The Few Weapon Jutsus that Shiro uses:

Name: Jashin's Wrath
Type: Weaponry
Range: Mid
Rank: A (Forbidden)
Requires:Jashin's Scyth and Chains
Description: The scyth is detached from the chain and is held in the user's other hand. The scyth then changes its form as if it were a chain similar to the other chain. The chains attached to the user's arms drain them of 50% of their original health. The chains then violently lash out towards the target. The target then feels a bite on their arm from where the chains latched on to them. The chains then deal damage equal to the amount they drained from the user's own health.
Weakness: The user is drained of 50% of their own health and has a 75% of hitting their opponent with the chains. If used with a Genjutsu or a jutsu that would stop the target's moving, then their would be a 99% of success.

Name: Jashin's Fury
Type: Weapon/Taijustu
Range: Close-Mid
Rank: A (Forbidden)
Requires: Jashin's Scyth and Chains
Description: When executed correctly, the one performing the jutsu will be able to use their weapon to inflict extreme damage to their opponent in a matter of seconds, combining speed and flexibility with the knowledge of the body and chakra system. Meaning that the user will take the weapon to cut some of the target's tendons (making them inable to move properly) as well as stop 75% of chakra flow (making them unable to perform jutsus and what not). When Shiro uses this jutsu in a battle, the battle is often done afterwards due to the target being inable to move, perform jutsus, or anything that could possibly help them in battle. If used against someone of lower rank than the user, the opponent will often have the same fate each time. If used against someone of the same rank, then there will be a 50% chance of the attack coming in contact.
Weakness: If executed incorrectly, depending on the flaws, the one performing the jutsu could simply fail in the execution or injure themselves in the process of trying. It takes a lot of speed and energy, and when performed, leaves the one executing it, almost completely, defenseless. If the opponent is of the same rank and is of the same speed or faster then the attack will simply miss.
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