Gekkani's justu (more to come)
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Gekkani's justu (more to come)
Name of Jutsu: Great Fireball jutsu
Rank: C
Range: Close
Type of Jutsu: Ninjutsu
Clan(optional):
Elemental Affinity: Fire
Note(s):
Description: The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Weakness(es): Can be inturrupted if opponent strikes the user
Name of Jutsu: Great Fire Dragon
Rank: B
Range: Close ~ Med ~ Far
Type of Jutsu: Ninjutsu
Clan(optional):
Elemental Affinity: Fire
Note(s):
Description: After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
Weakness(es): Could easly be countered with a water jutsu
Name of Jutsu: Mythical Fire Phoenix Technique
Rank: C
Range: Close
Type of Jutsu: Ninjutsu
Clan(optional):
Elemental Affinity: Fire
Note(s): Must have kunai or shuriken available
Description: The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.
Weakness(es): Kunai or Shuriken may melt, easy to dodge
Name of Jutsu: Burning Ash Accumulation
Rank: B
Range: Close ~ Med
Type of Jutsu: Ninjutsu
Clan(optional):
Elemental Affinity: Fire
Note(s):
Description: After forming the needed handseals, Gekkani will expel an ash from his mouth. This large cloud begin to envelope his foe and when Gekkani clicks his teeth, the cloud will ignite in an explosion.
Weakness(es): Backfire can cause the user to burn slightly
Name of Jutsu: Fire Dragon Flame Projectile
Rank: B
Range: Close ~ Med ~ Far
Type of Jutsu: Ninjutsu
Clan(optional):
Elemental Affinity: Fire
Note(s):
Description: The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.
Weakness(es): Can only use a few times in battle
Name of Jutsu: Dynamic entry
Rank: B
Range: Close
Type of Jutsu: Taijutsu
Clan(optional):
Elemental Affinity:
Note(s): Must be balancing self in an angle
Description: Dynamic Entry is a taijutsu technique used by most shinobi. Gekkani will throw a kunai to distract his targets attention, he will then use his speed and agility to quickly approach and attack his opponent from their blind side
Weakness(es):Might not work if the opponent isnt destracted
Name of Jutsu: Kage Bushin no Jutsu
Rank: B
Range: Self ~ Close
Type of Jutsu: Genjutsu
Clan(optional): ---
Elemental Affinity: ---
Note(s):
Description: Kage Bunshin is a Jounin level Ninjutsu technique. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin.
Weakness(es): Must have atleast only 10 clones
Name of jutsu: Running Flame
Rank E-S: A
Range: Close ~ Med ~ Far
Type of jutsu: Ninjutsu
Clan(Optional):--
Element Affinity: Katon
Description: Gekkani will place wire flat on the ground, as he places it facing the opponent. He will place his fingers on the start of the wire, and focuses fire chakra into the strings of wire, catching them on fire. The flame from the wire will spread onto the ground, as he can now control the running flames to race at the opponent.
Weakness: Doesnt always work when trying to surround the opponent
Name of jutsu: Temporary Paralysis Technique
Rank E-S: B
Range: Close
Type of jutsu: Ninjutsu?
Clan(Optional):---
Element Affinity: Chakra
Description: This jutsu is only ever taught to ANBU. By forming chakra in the user's middle and index fingers, they can then quickly jab someone in the eyes, on the forehead, or at the base of the skull to send a shockwave of chakra through the nervous system. This debilitates the user for a short period of time, which allows the user to either strike again or, in some cases, take the target into custody
Weakness: N/A
Name of jutsu: Fire windmill
Rank E-S: B
Range: Close ~ Med
Type of jutsu: Ninjutsu
Clan(Optional): -----
Element Affinity: Katon
Description: Gekkani will take out a strand of atleast 1 1/2 yard long of wire. He will concentrate fire chakra into the wire, causing it to catch on fire. The wire cant exactly melt, since its made especially for Fire users. Gekkani will start to spin the fire whip like wire in a clockwise or counter clockwise position infront of him. He will concentrate more and more fire chakra into the whip, making sure the flame doesnt go out. He can throw the whip at the opponent, causing the whip of fire to bend and fly at Gekkani's will, because of the chakra inside of the wire.
Weakness: Takes alot of fire chakra out of Gekkani
Rank: C
Range: Close
Type of Jutsu: Ninjutsu
Clan(optional):
Elemental Affinity: Fire
Note(s):
Description: The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Weakness(es): Can be inturrupted if opponent strikes the user
Name of Jutsu: Great Fire Dragon
Rank: B
Range: Close ~ Med ~ Far
Type of Jutsu: Ninjutsu
Clan(optional):
Elemental Affinity: Fire
Note(s):
Description: After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
Weakness(es): Could easly be countered with a water jutsu
Name of Jutsu: Mythical Fire Phoenix Technique
Rank: C
Range: Close
Type of Jutsu: Ninjutsu
Clan(optional):
Elemental Affinity: Fire
Note(s): Must have kunai or shuriken available
Description: The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.
Weakness(es): Kunai or Shuriken may melt, easy to dodge
Name of Jutsu: Burning Ash Accumulation
Rank: B
Range: Close ~ Med
Type of Jutsu: Ninjutsu
Clan(optional):
Elemental Affinity: Fire
Note(s):
Description: After forming the needed handseals, Gekkani will expel an ash from his mouth. This large cloud begin to envelope his foe and when Gekkani clicks his teeth, the cloud will ignite in an explosion.
Weakness(es): Backfire can cause the user to burn slightly
Name of Jutsu: Fire Dragon Flame Projectile
Rank: B
Range: Close ~ Med ~ Far
Type of Jutsu: Ninjutsu
Clan(optional):
Elemental Affinity: Fire
Note(s):
Description: The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.
Weakness(es): Can only use a few times in battle
Name of Jutsu: Dynamic entry
Rank: B
Range: Close
Type of Jutsu: Taijutsu
Clan(optional):
Elemental Affinity:
Note(s): Must be balancing self in an angle
Description: Dynamic Entry is a taijutsu technique used by most shinobi. Gekkani will throw a kunai to distract his targets attention, he will then use his speed and agility to quickly approach and attack his opponent from their blind side
Weakness(es):Might not work if the opponent isnt destracted
Name of Jutsu: Kage Bushin no Jutsu
Rank: B
Range: Self ~ Close
Type of Jutsu: Genjutsu
Clan(optional): ---
Elemental Affinity: ---
Note(s):
Description: Kage Bunshin is a Jounin level Ninjutsu technique. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin.
Weakness(es): Must have atleast only 10 clones
Name of jutsu: Running Flame
Rank E-S: A
Range: Close ~ Med ~ Far
Type of jutsu: Ninjutsu
Clan(Optional):--
Element Affinity: Katon
Description: Gekkani will place wire flat on the ground, as he places it facing the opponent. He will place his fingers on the start of the wire, and focuses fire chakra into the strings of wire, catching them on fire. The flame from the wire will spread onto the ground, as he can now control the running flames to race at the opponent.
Weakness: Doesnt always work when trying to surround the opponent
Name of jutsu: Temporary Paralysis Technique
Rank E-S: B
Range: Close
Type of jutsu: Ninjutsu?
Clan(Optional):---
Element Affinity: Chakra
Description: This jutsu is only ever taught to ANBU. By forming chakra in the user's middle and index fingers, they can then quickly jab someone in the eyes, on the forehead, or at the base of the skull to send a shockwave of chakra through the nervous system. This debilitates the user for a short period of time, which allows the user to either strike again or, in some cases, take the target into custody
Weakness: N/A
Name of jutsu: Fire windmill
Rank E-S: B
Range: Close ~ Med
Type of jutsu: Ninjutsu
Clan(Optional): -----
Element Affinity: Katon
Description: Gekkani will take out a strand of atleast 1 1/2 yard long of wire. He will concentrate fire chakra into the wire, causing it to catch on fire. The wire cant exactly melt, since its made especially for Fire users. Gekkani will start to spin the fire whip like wire in a clockwise or counter clockwise position infront of him. He will concentrate more and more fire chakra into the whip, making sure the flame doesnt go out. He can throw the whip at the opponent, causing the whip of fire to bend and fly at Gekkani's will, because of the chakra inside of the wire.
Weakness: Takes alot of fire chakra out of Gekkani
Last edited by Yoshimaru Kangai on Thu Dec 18, 2008 8:38 pm; edited 3 times in total
Shin Uchiha- Posts : 901
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Location : Floridian
Re: Gekkani's justu (more to come)
cannonish approvvvva;;;;
Kaji-Kanto- Posts : 716
Points : -9821
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Join date : 2008-11-20
Age : 32
Re: Gekkani's justu (more to come)
UPDATED
added Running Flame
added Running Flame
Shin Uchiha- Posts : 901
Points : 210
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Join date : 2008-11-21
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Re: Gekkani's justu (more to come)
UPDATED
Added Temporary Paralysis Technique
Added Temporary Paralysis Technique
Shin Uchiha- Posts : 901
Points : 210
Reputation : 0
Join date : 2008-11-21
Location : Floridian
Re: Gekkani's justu (more to come)
BUMP AND UPDATED
Added Fire Windmill
Added Fire Windmill
Shin Uchiha- Posts : 901
Points : 210
Reputation : 0
Join date : 2008-11-21
Location : Floridian
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