Mizo Sangana's Master Jutsu List
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Mizo Sangana's Master Jutsu List
Clan Based Jutsu's
Defensive______________________________
- Spoiler:
Name of jutsu: Black sheild
Rank E-S: C - S (S rank currently)
Range: Close
Type of jutsu: Ninjutsu
Clan(Optional): Sangana
Element Affinity: N/A
Description: Mizo by concentrating his own chakra into a area in front of a jutsu it creates a solid field of the black aura and if a ninjutsu trys to pass through the wall of the aura the chakra in it is sucked out and absorbed depending on rank. A higher rank than it has currently will be weakend but not defeated and the jutsu will fly through the shield and hit mizo.
Weakness: It takes a good amount of chakra to cause the aura collect where he wants it.
Name of jutsu: Dark Shield (physical)
Rank E-S: C
Range: Close
Type of jutsu: Ninjutsu
Clan(Optional): Sangana
Element Affinity: N/A
Description:Mizo will concentrate expelling chakra from his pores in his arm and then the dark Aura will collect using his chakra and he will then mold the chakra into a shield form. This shield then becomes physical and has the ability to block most Physical attacks.
Weakness:The shield takes a constant strain to keep up.
Attack based______________________________
- Spoiler:
Name of jutsu: Black blade (physical)
Rank E-S: C
Range: Hand to Hand
Type of jutsu: Ninjutsu
Clan(Optional): Sangana
Element Affinity: N/A
Description: Mizo focuses chakra into his hands and collects the black aura to the hands and then molds the aura into a blade of physical proportions that is visible to normal people. The blade is just like a normal blade it can cut and such. However once the blade cuts into the body the black aura's abilitys kicks and enters the opponents body and feeds on there chakra and emotions causing them to slowly lose chakra and start to feel cold and sad like death is coming upon them.
Weakness: It takes a semi good amount of chakra to form the blades and a constant stream of chakra to keep the blade shape if the aura does not make a cut. If the aura makes a cut you must make a new blade.
______________________________
Name of jutsu: Dark slash
Rank E-S: C
Range: Far
Type of jutsu: Ninjutsu
Clan(Optional):
Element Affinity: N/A
Description: Mizo collects his chakra at the end of the Dark Blade and then makes that chakra shoot forward taking part of the dark blade with it and it can cut through trees and even cause high damage to a human body. If the aura hits the human body it will enter the body and eat away at there chakra and there will to live.
Weakness: Since it uses the blade you must sooner or later make it recover by putting more chakra to let the aura recollect to recreate the blade.
Name of jutsu: Dark Eclipsing blade (phyiscal)
Rank E-S: A
Range:Close
Type of jutsu: Ninjutsu
Clan(Optional): Sangana
Element Affinity: N/A
Description: This is a upgraded vrs of the dark blade tech. Mizo will go through the same step as the dark blade with one change. THe blade is actually Longer and more concentrated. The blade will acually look like a dark fire when the user is holding it. However once the blade cuts into the body the black aura's abilitys kicks and enters the opponents body and feeds on there chakra and emotions causing them to slowly lose chakra and start to feel cold and sad like death is coming upon them.
Weakness:It takes a semi good amount of chakra to form the blades and a constant stream of chakra to keep the blade shape if the aura does not make a cut. If the aura makes a cut you must make a new blade.Supplementary technigues
- Spoiler:
Name of jutsu: Dark lightning Kaika
Rank E-S: S
Range: Close-Far
Type of jutsu: Ninjutsu
Clan(Optional): Sangana
Element Affinity: Raiton
Description: This is brought on by a creating lightning based chakra and then infusing his own dark aura into the lightning. It holds all the same abilitys as lightning with one addition if it makes contact with a person the dark aura part of the lightning will absorb into the person and slowly eat away at there emotions and chakra.
Weakness: It takes alot more chakra to introduce the lightning into the lightning.
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Re: Mizo Sangana's Master Jutsu List
- Spoiler:
--------------------------------Lightning-----------------------------------
Name: Volt Tap Jutsu
Rank: C
Range: Close combat
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Rank Used at: Genin
Clan:n/a
User focus chakra into tips of their fingers and fuses it with electrical energy. They then tap the foe, which uses the electrical current to cause muscle spasms. The opponent could be unable to attack correctly for a few seconds using the area that was attack, because if they tried to flex or bend their muscles, they would freeze up. This effect only lasts for a few seconds.
Name: Lightning Style: Sparratic defense Jutsu
Rank: C
Range: Radius of 7ft
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Rank Used at:Genin
Clan:N/A
User builds up chakra in their center of themselves. They the use hand seals, then release the chakra in the form of electrical energy. This creates a shield that surrounds them completely for a few seconds. Wind chakra though would break through and negate the shield, dispersing all the chakra.
Name:Electric Field
Rank:C
Range:Radius of five feet
Jutsu Type:Ninjutsu
Elemental Affinity:Lightning
Rank Used at:Genin
Clan:N/A
Does necessary hand seals creates an aura of light electricity that spans for five feet around the user. This slows down the enemy's movement(reduce amount depending on rank) by slowing the signals in between muscle and brain. The aura of light is invisible to the human eye.Which means that a bloodline can be used against it.
Name:Volt One Shot
Rank:B
Range: Medium-long
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Rank Used at:Genin
Clan:N/A
A powerful quick shot of electricity shot from the hands, that has a limited amount of use. It is shot with the fingertips of the Tiger seal. Paralyzes opponent or can be deadly. This has the ability to rip through Forest and ground but leaves the user fatigued for a few seconds.
Name: Volt Strangle
Rank:B
Range: Close Combat
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Clan:N/A
Rank Used at: Chuunin
The user has chakra sent to his hands and forms it into Electric energy. The user grabs the opponent with his hands and sends Electric energy into their body to disrupt the use of that part of their body. This means that they are paralyzed for 45 minutes.If Wyn grabs them for too long the opponent would be paralyzed for 2 hours. This causes extreme pain at first but soon after, they become numb on the part where paralysis occurred.
Name: Lightning Mine
Rank:B
Range:Diameter of 20 feet
Jutsu Type: Ninjutsu
Elemental affinity: Lightning
Rank Used at: Chuunin
Clan:N/A
The User makes necessary hand seals and send out electric energy in a diameter of 20 meters. Any organism inside that that field of electricity is instantly attacked with a Bolt of lightning paralyzing them for 20 minutes. The lightning sent is very fast and comes from all side when in the field. Once it hits all organisms in the area, the field shuts down and dissapears.
Name: Spark Feet
Rank: C
Range: Close Combat
Jutsu type: Ninjutsu
Elemental Affinity: Lightning
Clan:N/A
Rank Used at: Chuunin
The user send sparks of electric energy to their feet. This cause movement to double. They are a blur to the naked eye. However, their foot steps most have contact with a solid object first before moving quickly. This justu has no damage potential whats so ever. At the current level of the user, he can perform this jutsu for hours without seeing the affect it has on his chakra.
Name: Volt 2 Shot
Rank:A
Range: Short-Long
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Clan:N/A
Rank Used at: Chuunin
The user gathers most of his energy into his hand and focuses it with a Tiger seal. He releases a Very large Lightning bolt that is Bright white from his index finger. It is 12 feet tall and 12 feet wide. The affects of the jutsu are 1 hour Paralysis. The only way to block it is with a wind jutsu of the same Level or to be carried away by a water current. Although, the water then becomes very powerful as well, needing to be dealt with carefully. It would pierce through the jutsu only doing half the damage it would normally. The Enemy is Still paralyzed for 30minutes though. The jutsu has a 2nd Function. There is Constantly electricity around the Lightning Strike at looks for things to connect to. So even if you were to try to block this with a sword the electricity would connect with it only for a second then hit you as well. The user can use this twice a day Until Sannin and kage. It also carries the effects that Volt one shot has(Above).
Name: Spark Clones
Rank: B
Range: Radius of 30 feet
Jutsu type: Ninjutsu
Elemental Affinity: Lightning
Rank used at: Chuunin
Clan:N/A
The User makes clones of himself. The clones are exactly like the user. He can make up to five of them without loosing to much chakra. The can be around for ten minutes before they dissapear. When the enemy touches them, they are shocked and phased leaving them open for attack. Each clone has two percent of the user's chakra given to them. They can damage the opponent with Taijutsu and with their swords.
Name: Spark Thrust
Rank: C
Range: Medium
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Rank Used at: Chuunin
Clan:N/A
The User uses an Advance form of Spark Feet. It allows for even quicker movement but slightly more chakra effort. At the current level of the User he can use this jutsu frequently without noticing the effect it has on his chakra. This jutsu is meant to only be used as to quickly end a fight or to quickly evade an attack of the same level.
Name: Lightning Style: Orb of Imprisonment
Rank: A
Range: Medium
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Rank used at: Jounin
The user does some necessary hand seals and ends it with the one handed bird seal. The user then points the tip of their hands with the bird seal still be done at the opponent. A Ray of Electricity comes out and surrounds the opponent in an orb. The jutsu is used to catch an enemy within a prison of electric chakra. The walls of the orb will shock you if you come in contact with them. The way to break through the jail is to use a jutsu of a level higher than itself. Both Inside and outsides of the orb are as strong as previously stated.
Name: Volt 3 Shot
Rank: S
Range: Short-Long
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Rank Used at: Sannin
Clan: N/A
The User Does the Bird seal with one hand the Tiger with the other. He then performs the Orb of Imprisonment Jutsu and the Volt 2 Shot jutsu. He then over laps the hand seals and combines the jutsus. The Volt 2 Shot jutsu is Imprisoned in the Orb of Imprisonment jutsu. The Orb of imprisonment is shaped differently though. Instead of an Orb it comes out as a Beam about a foot long in diameter depth. The Volt 2 shot is inside the beam and with the little space it offers the Electricity becomes concentrated to an extreme level. It pierces through any Jutsu that is of a Lower rank. It kills instantly and rips through their skin. If they don't die, they are paralyzed for life.
The side affects are that the user is unable to use any other jutsu for his chakra has been completely drained. The user is also paralyzed for 3 days as well. The User's Paralysis begins about a minute after using the jutsu.
Name: Spark Flash
Rank:B
Range: Medium-Long
Elemental Affinity: Lightning
RUA: Jounin
Even further advancing and becoming used to extreme speeds, Wyn makes the final advancement in the original Spark feet technique. Much stronger than Spark feet and spark thrust, this jutsu requires complete attention to where the user is going. They apply lightning energy to their feet and move at extremely fast paces. Anyone lower ranked than the user wouldn't be able to keep up with this jutsu unless they had some ability to watch extreme quick movements or perhaps, slow them down.
Name: Spark Burst Clones
Rank:A
Range: Diameter of 7 feet/Movement ability, Diameter of 60 feet.
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
RUA: Jounin
These clones are packed with more electric energy than the normal spark clones. The user can make these clones burst upon will and will send electrical energy flying out in all directions. They will also detonate if struck open. The electrical energy will give the opponent discomfort when moving and if hit by many will numb the opponent.'
- Spoiler:
Name of Jutsu: Raiton Kaika
Rank: S
Range: N/A
Type of Jutsu: Ninjutsu
Clan(optional): no
Elemental Affinity: Raiton
Note(s): The Raiton Kaika is the ulitmate perfection, or enlightenment, of Raiton ninjutsu, allowing Kudara to manipulate, create, control or destroy Lighting at will. Simular to the Katon, Suiton, Fuuton, Doton and Chakra kaika. It was passed down to mizo from kudara.
Weakness: Wind Kaika
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Re: Mizo Sangana's Master Jutsu List
Water based jutsu's______________________________
- Spoiler:
Name of Jutsu: Takigakure Ryuu: Mizukiri no Yaiba - Hidden Waterfall Style: Water Slicing Blade
Rank: D
Range: Close
Type of Jutsu: Ninjutsu
Clan: None
Element Affinity: Suiton
Description: A Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. If thrown or knocked out of the hand, the blade will disperse back into water after a few moments.
Weakness: As the blade is made of water, it cannot stay in a solid form without at least a little focus.
______________________________
Name of jutsu:Mizu no Muchi [ Whip of Water ]
Rank E-S: C
Range: Medium
Type of jutsu: Ninjutsu
Clan(Optional): N/A
Element Affinity: Suiton
Description: Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
Weakness: Takes chakra to form it and keep it form and stable.
______________________________
Name of jutsu: Takinori [ Waterfall Riding ]
Rank E-S: C
Range: Supplementary
Type of jutsu: Ninjutsu
Clan(Optional): N/A
Element Affinity: Suiton
Description: An advanced version of the Suimen Hokou no Gyou that has become a basic skill within Takigakure no Sato. The shinobi have become able to walk up the speeding currents of a waterfall and remain stable by adjusting the chakra focused in the limbs on which they walk. Just as well, they can walk on any speeding water current with ease.
Weakness: Takes good chakra control and good regulation of said chakra.
______________________________
Name of jutsu: Kirini [Water Release: Boiling Mist]
Rank E-S: C
Range: Far
Type of jutsu: Ninjutsu
Clan(Optional): N/A
Element Affinity: Suiton
Description: A jutsu usually used for quick escapes. After a quick display of kata the users exhales a stream of water that soon explodes into a blast of boiling steam, capable of shearing skin and causing burns upon contact. The hot mist lingers in the area for awhile to allow the user to either attack from a distance or to defensively mask their retreat.
Weakness: The user can also be burned if they mess up.
______________________________
Name of jutsu: Suiton: Hyakurasu [ Water Release: One Hundred Underground Needles ]
Rank E-S: B
Range: Far
Type of jutsu: Ninjutsu
Clan(Optional): N/A
Element Affinity: Suiton
Description: A technique utilizing the water element. After performing the needed kata, the user slams his hands to the ground, or water surface, and gathers water particles into finely pointed needles. After formation, the needles shoot up in the desired direction. The needles can be let off all at once or at the desired intervals of time.
Weakness: Takes good chakra control to do perform this
- Spoiler:
Name of jutsu: Suiton Kaika
Rank E-S: S
Range: All ranges
Type of jutsu: Ninjutsu
Clan(Optional): N/A
Element Affinity: Suiton
Description: Complete and utter mastery of water. Able to manipulate it even when there is no water and able to manipulate it in any of its forms (Steam acid blood ice etc). It allows them to make water out of anything as long as the base compounds are around. If it is truely mastered they dont even need any of the base elements to make water.
Weakness: Lightning Kaika
- Spoiler:
Name: Mizu bunshin no jutsu
Rank: B
Range: Radius of 30 feet
Jutsu Type: Ninjutsu
Elemental Affinity: Water
Rank used at: Chuunin
The user makes some hand seals and creates water clones. The clones are exactly like the user carrying any weapons that the user does. The weapons are also made of water making any effects that the real weapon would have disappear beside being pointy. The Clones will disperse with one hit but the user can regenerate them from the puddle they leave behind at will. This cost some chakra effort to regenerate them though. With a rank larger than necessary, someone could make an extremely large amount without noticing the effect it has on their chakra.
Name:Suirou no Jutsu(Water Prision Jutsu)
Rank:B
Range: Short
Type: Ninjutsu
Elemental Affinity: Water
Clan: None
Rank used at: Jounin
The User creates a large Sphere of water around the enemy. The User must keep his hand in contact with the sphere at all times. It is very difficult to escape and a Water clone could perform this jutsu.
Name: Water Dragon Jutsu
Rank: B
Range: Medium
Type: Ninjutsu
Elemental Affinity: Water
Clan: None
Rank used at: Jounin
The user does a large amount of hand seals near a large body of water. He then creates a Dragon made of water from the large body of water. The dragon is able to move at the will of the user to attack. It will drown the opponent and thrash about them to cause damage. He must keep the last hand seal on at all times or the jutsu will end. He cannot move while he jutsu is being performed either.
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Re: Mizo Sangana's Master Jutsu List
Normal Jutsu's______________________________
- Spoiler:
Name of jutsu:Suishou [ Flowing Palm ]
Rank E-S: D
Range: Hand to Hand
Type of jutsu: Taijutsu
Clan(Optional): N/A
Element Affinity: N/A
Description: Best described as a non-lethal style of the fighting arts. Suishou bases itself on rather than harming the opponent with powerful blows to the limbs and figure to instead work ones way to precisely applying force to certain pressure points, nerve regions, and extremities to wear the opponent down as an alternative to dealing any true harm. The effects are subtle and in comparison to others, slow acting, however it is a way that one could deal with a target with well placed attacks and not deal any permanent or fatal damage.
Weakness: N/A
- Spoiler:
Name of jutsu: Chakra Kaika
Rank: N/A
Range: N/A
Type of Jutsu: Ninjutsu
Clan (optional)
Elemental Affinity: N/A
Note(s). The orginal Kaika (enlighten form) created by Jouten Rimaka years back. He passed it down to the Uchiha and Hyuuga clan. When it was passed it, Kudara learned it at a very young age and mastered it. It was then passed down to Mizo sangana. The Chakra Kaika is the form where Kudara becomes "one" with chakra or mastering to a degree where the use of high chakra volumes to perform a certain ninjutsu is decreased. The ability to absorb is also a plus when mastering the Chakra Kaika. It allows for chakra to be expulsed and absorbed into the body easily and without handsigns.
Weakness: In order to absorb, the wielder must become calm and peaceful Mizo has not fully mastered this.Kenjutsu
- Spoiler:
Name: Sword and Lightning Focus
Rank: C
Range: Close/ Defensive
Jutsu Type: Ken/Ninjutsu
Elemental Affinity: Lightning
Clan: N/A
Rank Used at: Chuunin
Description: The user focuses chakra into his hand and releases it on the sword. At the same time he waves his sword making a Strong Bolt of Lightning to protect him. This will block jutsu's of the same level and under unless it is a Wind jutsu. This Requires a Chunk of chakra making it a limited use jutsu. The jutsu is only used for defense but if something got up close to it, the Bolt would send them flying back. It would feel like someone just punched you as hard as they using a Bolt of Lightning to hit you everywhere.
Name: Extreme Slashing
Rank: C-A
Range: Close Combat
Jutsu Type: Kenjutsu
Elemental Affinity: N/A
Clan: N/A
Rank Used at: Chuunin
Description:The user first stands in a defensive or offensive sword position depending on what he plans to do. He can move his sword very quickly with extreme focus, almost to the point of invisibility. This makes it hard to dodge. He cannot move out of his fighting stances or he will lose his focus. He can slash up to 85 times in a row without stopping to rest. When he reaches his max he must wait 10 seconds before being able to reach the max again. This is a good defense against Taijutsu, Kenjutsu, and Weaponry Specialism. This required Little chakra and only needs rest to recharge. If he does it offensively, it is very hard to block and even more to dodge. If you are hit once, it's likely you'll be hit again till he reaches his maximum.
Name:Extreme Sword and Lightning Slashing
Rank:B
Range:Close combat
Jutsu Type: Kenjutsu and Ninjutsu
Elemental Affinity: Lightning
Clan:N/A
Rank Used at:Chuunin
It is a combination between Sword and Lightning Focus and Extreme Slashing. The user again sends out electric energy whenever he slashes his sword. With His Focus, he carefully chooses the right time to slash his sword and make his defensive Bolt of Lightning. He can do this 30 times in a row without having to stop and rest for 10 seconds.
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Re: Mizo Sangana's Master Jutsu List
Tiger stance
- Spoiler:
Name: Sutansu no Tora, the Tiger Stance
Rank: C
Range: N/A
Jutsu Type: Taijutsu Sub-style
Element: None
Clan: None
Description: Tiger Stance is used for the most efficient attacks. It centers around dealing large quantities of damage very quickly to the maximum number of opponents. When in this stance, the user spreads their feet fairly far apart and bends their knees. This enables them to move quickly in short arcs and radiuses. Arms are held with their elbows at the user's sides, wrists out to each side, with palms up and fingers extended like claws. The user must maintain chakra in their hands and thighs. Tiger Stance has has excellent slashes and radial attacks, good speed and grapples, poor defense and limited range. Constant motion means that Tiger Stance hardly ever uses kicks. Tiger Stance works well with Fire, Electricity, and Weapons; it does not work well with Water. It is resistant to Water, and weak to Earth.
Name: Viscious Elbow
Rank: D
Range: Grapple
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user exerts a burst of chakra into their elbow with a simultaneous strike. If the concentrated pressure successfully lands on the opponent's temple, it will stun them for seeral seconds and cause blurry vision. If it lands on their solarplexus, it will take the wind out of them and stun them for a moment.
Name: Counter Strike
Rank: D
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: A carefully timed attack designed to contact the opponent at the same moment as the opponent's strike. When an incoming attack is made, the user attempts to deliver a straightforward attack at a weak point on the enemy, such as a armpit or groin. Because the attack is so perfectly timed, the target must either pull their own strike or take the full force of the user's. This technique is especially effective with bladed weapons.
Name: Tremor
Rank: D
Range: 2 meter (2 yard) radius
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user builds chakra into their hands and then slams their fists or palms into the ground. By exerting enough force, they are able to send out a ripple that can stun or trip any moving ninja caught in the effective range. This technique cannot be used in quick succession, as it puts a strain on the user's chakra network and arms.
Name: Skullcrusher
Rank: D
Range: Grapple
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: To use this technique, the defending ninja must be stunned or otherwise paused for a second. The user grabs the stunned opponent around the abdomen and picks them up. Then, with a sudden twist of the arms, they invert their captive and slam the defender's head into the ground. This causes fairly intense pain and a loss of concentration.
Name: Shoulder Catapult
Rank: D
Range: Grapple (close-medium range throw)
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: This technique can be used when the defending warrior has one arm outstretched, such as the apex of a strike or other horizontal punch. The user ducks low, grabbing the defending warrior at the armpit and the wrist. The user then applies torque with their torso and throws the opponent over their wrist, launching them away and upside down.
Name: Impaling Strike
Rank: D
Range: Close
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: A short-ranged dash and a simultaneous jab with the leading hand. Requires a piercing or slashing effect in the hand used. This is a very fast technique, using chakra to accelerate the user's leg and arm movements. Blocking this attack will be difficult for same-level ninja. It also works well when followed with the Tiger's Fang technique.
Name: Counter-Step
Rank: D
Range: Close
Jutsu Type: Ninjutsu assisted Taijutsu
Element: None
Clan: None
Description: This technique can only be used when the user is being attacked. At the moment at which a fast moving high inertia attack hits, the user expends a burst of chakra to transfer that momentum into a burst of short range movement. When used properly, the user will appear behind the attacker and take half damage from the attack. This cannot be used on elemental or energy attacks.
Name: Side-Step
Rank: D
Range: Close
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: Used in a way very similar to the Pounce technique, the user exerts a wave of chakra to deflect an incoming attack and instantly move themselves in the opposite direction. For example, deflecting a strike to the left and stepping to the right. The twisting of the opponent's torso and the stepping motion allow the user to get behind the target easily, although aiming the chakra wave can be difficult.
Name: Tiger's Claws
Rank: D
Range: Adds +6 cm (+2.5 ") to Melee range
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user extends the chakra that they have stored in their hand out through the ends of their fingers. Wtih proper concentration, the chakra forms "claws" that appear to ripple like heat waves. The claws can cut through most materials, although not as well as a kunai. Higher ranked ninja can cut through sturdier material.
Name: Hobble
Rank: D
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user makes a viscious slash at the target's lower legs with either claws or a bladed weapon. If the hit is successful, the opponent will quickly be rendered unable to put any weight on the struck leg. This effect expires a few turns after the attack hits. Higher ranked ninja can make a more brutal strike with longer lasting effects.
Name: Whirlwind
Rank: D
Range: Melee, Radial
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user steps forward, extending both arms and rotating quickly three times. When properly executed, these strikes are fast and difficult to block. Higher ranked ninja can make up to five complete rotations. This technique is best used with a slashing weapon or claws. It can strike all opponents within range on each rotation.
Name: Pounce
Rank: C
Range: 5 meters/yards
Jutsu Type: Ninjutsu assisted Taijutsu
Element: None
Clan: None
Description: The user expends a burst of chakra, aimed away from a cluster of opponents. Action/reaction laws apply, and launch the user towards the enemies. By bouncing a low-level burst of chakra off of an enemy's chakra core, the user is able to halt themselves instantly in the middle of a group. When executed properly, this is an effective surprise technique, and excellent with traps. Higher ranked ninja can ambush from up to ten meters/yards away. The effect is basically an instant dissappearance with an immediate re-appearance in the middle of a group of enemies.
Name: Tiger's Fang
Rank: C
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user expends a burst of chakra through their upper arms to increase their strike speed for a moment. Using this technique, they are able to strike four times (twice per arm) so quickly that the target will think they have only been hit once. Higher ranked ninja can strike up to six times. Despite feeling like a single blow, the target will suffer multiple wounds.
Name: Burst of Daggers
Rank: C
Range: Close (2 meters/yards)
Jutsu Type: Ninjutsu
Element: None
Clan: None
Description: The user must focus additional chakra into their palm before executing this technique. They make a quick jab and release the stored chakra outward in a contained stream. It comes out as kunai-esque shapes of pure piercing chakra, unless the user is highly elemental in nature. Then the kunai come out in the form of the user's primary element.Tortoise Stance
- Spoiler:
Name: Sutansu no Kame, the Tortoise Stance
Rank: C
Range: N/A
Jutsu Type: Taijutsu Sub-style
Element: None
Clan: None
Description: Tortoise Stance is used for superb defensive capabilities. It centers around transferring, removing, and re-directing damage into the ground or the enemy. When in this stance, the user spreads their legs a little bit, keeping them slightly bent. Then they jump up, and drive their ankles into the ground a few inches. This makes it nearly impossible for them to move or be moved. One arm is kept at the user's side, ready to punch, and the other is held above the user's head. Hands are closed to minimize the chance of injury to the fingers. Chakra is concentrated in the user's legs, abs, and torso. Tortoise Stance has excellent blocks, good recovery and regeneration, good grapples, and limited movement and range. The user cannot kick because their feet are stuck in the ground. Tortoise Stance works well with Water and Earth, and poorly with Electricity. It is resistant to Air, Earth, and Electricity, and it is weak to Fire.
Name: Viscious Elbow
Rank: D
Range: Grapple
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user exerts a burst of chakra into their elbow with a simultaneous strike. If the concentrated pressure successfully lands on the opponent's temple, it will stun them for seeral seconds and cause blurry vision. If it lands on their solarplexus, it will take the wind out of them and stun them for a moment.
Name: Counter Strike
Rank: D
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: A carefully timed attack designed to contact the opponent at the same moment as the opponent's strike. When an incoming attack is made, the user attempts to deliver a straightforward attack at a weak point on the enemy, such as a armpit or groin. Because the attack is so perfectly timed, the target must either pull their own strike or take the full force of the user's. This technique is especially effective with bladed weapons.
Name: Tremor
Rank: D
Range: 2 meter (2 yard) radius
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user builds chakra into their hands and then slams their fists or palms into the ground. By exerting enough force, they are able to send out a ripple that can stun or trip any moving ninja caught in the effective range. This technique cannot be used in quick succession, as it puts a strain on the user's chakra network and arms.
Name: Skullcrusher
Rank: D
Range: Grapple
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: To use this technique, the defending ninja must be stunned or otherwise paused for a second. The user grabs the stunned opponent around the abdomen and picks them up. Then, with a sudden twist of the arms, they invert their captive and slam the defender's head into the ground. This causes fairly intense pain and a loss of concentration.
Name: Shoulder Catapult
Rank: D
Range: Grapple (close-medium range throw)
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: This technique can be used when the defending warrior has one arm outstretched, such as the apex of a strike or other horizontal punch. The user ducks low, grabbing the defending warrior at the armpit and the wrist. The user then applies torque with their torso and throws the opponent over their wrist, launching them away and upside down.
Name: Chakra Punch
Rank: D
Range: Close, Conical
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user must first build up a large amount of chakra in one arm prior to attempting this technique. They release that chakra through a punch, and a shockwaved of chakra will come out for a short distance. If the fist hits, it will send the opponent flying. If the shockwave hits, it will knock the opponent over.
Name: Beast's Elbow
Rank: D
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: Using an intense burst of speed gained from a quick chakra burst, the user will throw three elbow strikes in rapid succession. The first is aimed at the sternum, to knock their breath out. The second is aimed at their neck, to disable their breathing. The third swings in from the side, and is aimed at the temple to cause them to black out for a few moments.
Name: Disarm
Rank: D
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user must apply a small amount of chakra to their arms in order to move with the speed, precision, and strength necessary for this technique. The user strikes at the sternum, the upper arms, the forearms, and finally the hands. This rapid fire combo knocks any weapons out of the defender's hands by first weakening their arms and stripping them of their chakra for a moment.
Name: Damage Dispersion
Rank: D
Range: N/A
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: With the user's feet firmly planted in the ground, this technique allows them to effortlessly redirect downward attacks and blunt force into the ground to minimize damage to the user's body. This works in a way very similar to a row of billiard balls - when one end is struck, only the ball on the opposite end moves. This ability restricts the user's movement to a slight extent.
Name: Tortoise Armor
Rank: D
Range: N/A
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user must focus chakra from his torso onto his forearms and couple it with muscle tissue there. Then, his skin will tighten and form a durable layer like thick leather, which will reduce the effects of blunt damage against it. This allows him to reduce the damage and pain caused by most taijutsu or club attacks.
Name: Vibration Detection
Rank: D
Range: Medium, Radial
Jutsu Type: Ninjutsu
Element: None
Clan: None
Description: While the user's feet are stuck in the ground, they are able to detect slight movements and vibrations there. This alerts them to any techniques or opponents underground a moment in advance, and it can also alert them of fast-coming attackers.
Name: Enhanced Regeneration.
Rank: C
Range: N/A
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: While the user has a large quantity of chakra stored in their torso, they are able to concentrate some of it onto healing cells and the respiratory network. This allows them to slowly recover from slight wounds (minor cuts and scrapes), and stops the spread of moderate wounds (deep gouges, burns). Attacking or performing jutsu will inhibit the regeneration, and delay its effects. So, while attempting to regenerate, the user cannot perform many actions.
Name: Tortoise Barrier
Rank: C
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: This technique is best used while Tortoise Armor is in effect or while the user is wearing protective forearm equipment. The user bends backward a significant amount and throws their arms rapidly in all directions. This creates a momentary wall of blocks in nearly 360 degrees which is capable of deflecting some low-inertia attacks.
Name: Reflect Damage
Rank: C
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: This technique is used after strengthening one's legs and core to reduce damage. By applying extra chakra, they can tighten all of their muscles to the point of becoming temporarily immobile. Then, when hit, if they are planted solidly in the ground their compressed chakra will bounce back some damage made by melee strikes. This can cause intense pain, numbness, and even broken bones in the attacker's arm, simply from strengthening one'sself.
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Re: Mizo Sangana's Master Jutsu List
Wolf stance
- Spoiler:
Name: Sutansu no Urufu, the Wolf Stance
Rank: C
Range: N/A
Jutsu Type: Taijutsu Sub-style
Element: None
Clan: None
Description: Wolf Stance is used for variety and distance. It specializes in movement, agility, and striking an opponent from a distance. It greatly resembles a standard fighting stance, such as Bushido or Tae-Kwon-Do. One foot forward, one a little to the side, knees a little bent. The hands are kept up, to block the face, and allow for quick jabs. Chakra is concentrated in the legs and upper arms, for speed and striking power. Wolf Stance has excellent movement, good kicks and range, and fair grapples, punches, and blocks. Because the suer is constantly bouncing, they have little stability when struck. Wolf Stance works well with Water, Air, and Ranged Weapons. It does not work well with Earth, which it is resistant to. It is weak to Air.
Name: Viscious Elbow
Rank: D
Range: Grapple
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user exerts a burst of chakra into their elbow with a simultaneous strike. If the concentrated pressure successfully lands on the opponent's temple, it will stun them for seeral seconds and cause blurry vision. If it lands on their solarplexus, it will take the wind out of them and stun them for a moment.
Name: Counter Strike
Rank: D
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: A carefully timed attack designed to contact the opponent at the same moment as the opponent's strike. When an incoming attack is made, the user attempts to deliver a straightforward attack at a weak point on the enemy, such as a armpit or groin. Because the attack is so perfectly timed, the target must either pull their own strike or take the full force of the user's. This technique is especially effective with bladed weapons.
Name: Impaling Strike
Rank: D
Range: Close
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: A short-ranged dash and a simultaneous jab with the leading hand. Requires a piercing or slashing effect in the hand used. This is a very fast technique, using chakra to accelerate the user's leg and arm movements. Blocking this attack will be difficult for same-level ninja. It also works well when followed with the Tiger's Fang technique.
Name: Counter-Step
Rank: D
Range: Close
Jutsu Type: Ninjutsu assisted Taijutsu
Element: None
Clan: None
Description: This technique can only be used when the user is being attacked. At the moment at which a fast moving high inertia attack hits, the user expends a burst of chakra to transfer that momentum into a burst of short range movement. When used properly, the user will appear behind the attacker and take half damage from the attack. This cannot be used on elemental or energy attacks.
Name: Side-Step
Rank: D
Range: Close
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: Used in a way very similar to the Pounce technique, the user exerts a wave of chakra to deflect an incoming attack and instantly move themselves in the opposite direction. For example, deflecting a strike to the left and stepping to the right. The twisting of the opponent's torso and the stepping motion allow the user to get behind the target easily, although aiming the chakra wave can be difficult.
Name: Chakra Punch
Rank: D
Range: Close, Conical
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user must first build up a large amount of chakra in one arm prior to attempting this technique. They release that chakra through a punch, and a shockwaved of chakra will come out for a short distance. If the fist hits, it will send the opponent flying. If the shockwave hits, it will knock the opponent over.
Name: Beast's Elbow
Rank: D
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: Using an intense burst of speed gained from a quick chakra burst, the user will throw three elbow strikes in rapid succession. The first is aimed at the sternum, to knock their breath out. The second is aimed at their neck, to disable their breathing. The third swings in from the side, and is aimed at the temple to cause them to black out for a few moments.
Name: Disarm
Rank: D
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user must apply a small amount of chakra to their arms in order to move with the speed, precision, and strength necessary for this technique. The user strikes at the sternum, the upper arms, the forearms, and finally the hands. This rapid fire combo knocks any weapons out of the defender's hands by first weakening their arms and stripping them of their chakra for a moment.
Name: Wolf Leaping Kick
Rank: D
Range: Dash, Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user will take two steps forward before leaping into the air and making three snap kicks in lightning-fast succession. None of the kicks hit terribly hard, but each has enough force to knock the opponent over. They also stun, so after landing the user should have a brief moment of advantage, even if the kicks were blocked.
Name: Wolf Leaping Whirlwind
Rank: D
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user will build chakra in their legs prior to leaping in the air and rotating quickly. They attempt to make several strikes with their knee or shin while releasing their chakra to create a faint vortex that can pull nearby enemies into the attack. This is a complicated technique and more fatiguing than most of the others.
Name: Donkey Kick
Rank: D
Range: Long Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user will spin around, so that their back is to the opponent for a brief moment, then they will drop to their hands and kick backward with both feet aimed at the opponent's chest. The kick is incredibly powerful, and can knock the breath out of a person for several turns. It is also quick to get out of... A simple twist of the torso and the user is again resting on their heels and palms.
Name: Revolving Fang
Rank: C
Range: Dash, Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user will dash a shot distance to an opponent before leaping through the air and hooking their ankles around the opponent's neck. Then they will throw all of their inertia around teh opponent and towards the ground, pulling the defender off their feet and throwing them over the user. This is a complicated adaptation of the wrestling technique "Around the World". It is one of the few long-range grapples.
Name: Rolling Thunder
Rank: C
Range: Melee
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user will dash forward and then drop to the ground. He will roll over his shoulder and stop directly in front of the opponent stopping on his upper back for a brief moment. Then, with all the force he can muster, he launches upward with both feet, kicking the opponent in the chin with enough force to snap their head back and cause severe disorientation and numbness.
Name: Falcon's Wing
Rank: C
Range: Close
Jutsu Type: Taijutsu
Element: None
Clan: None
Description: The user will concentrate chakra in their legs prior to attempting this technique. They will expend that chakra suddenly to throw their body upward an incredible distance. Overuse can cause extreme fatigue, weakness in the legs, and dizzyness. When falling from this great height, a number of attack varieties are available.Snake Style
- Spoiler:
Name: Snake stance
Rank: C
Range: Supplementary
Jutsu Type: Taijutsu (stance)
Elemental Affinity: N/A
Clan: N/A
Description: This stance holds properties of a snake causing the user to stay low to the ground and it focuses on flexibility and constant on motion. This keeps the user moving. The user must be patient however and wait for the chance to strike as the first strike is usually the last one. The user uses speedy strikes over powerful ones they often throw out a few strikes then instantly return to a defensive position. They must also stay in a motion and usally end up circaling the opponent. The flexibility is also brought in in how a snake can coil themselves the user must be able to move in almost impossible feats of flexibility. They must constantly be able to move and joint out in odd ways often dodging attacks but able to deliver blows as they do this.
Name: Strike of the cobra
Rank: B
Range: hand to hand
Jutsu Type: Taijutsu
Elemental Affinity: N/a
Clan: n/a
Description: The user after constantly looking at the opponent he looks for a opening and when he sees it. He lashes out a single fist lashes out and aims for the opponents neck. No matter if it is a hit or miss they instantly retreat back into there own defensive position. After they do that they continue to defend for guiet some time making the opponent tire.
Name: 1st strike
Rank: C
Range: Hand to hand
Jutsu Type: Genjutsu
Elemental Affinity: N/A
Clan: N/A
Description: A snakes first strike is usally a warning meant to intimidate the opponent. The user lashes out but before they hit the opponent they release a deep hiss. This hiss is there to distract them from the genjutsu and once the genjutsu is sprung they appear in a realm where they are surronded by snakes that all fly at the opponent and bit down on them making them expirence pain. The genjutsu is activated by eye contact.
Name of jutsu: 2nd strike
Rank E-S: B
Range: Close
Type of jutsu: Taijutsu
Clan(Optional): N/A
Element Affinity: N/A
Description: The user will strike forward and they will try and cause a solid hit to the users stomach and then if they succesfully hit they will hiss like a snake and then fling back and then forward to attack the user yet again. They will countinously keep doing this untill they miss the user. After that they return to there defensive position.
Name of jutsu: 3rd strike (strike of death)
Rank E-S: A
Range: Close
Type of jutsu: Taijutsu then Genjutsu Then taijutsu
Clan(Optional): N/A
Element Affinity: N/A
Description: The user will lash out with there hand open and if they hit the opponent they will his creating a genjutsu using that hiss and the opponent will be wrapped by a pyhton to death while in the genjutsu. However the user must keep the hiss going throughout the genjutsu and if they stop the hiss the opponent will awake. During the Genjutsu however the user is able to attack. They will usually lash forward and hit the opponents chest with a barrage of attacks that if they user is skilled enough will cause internal bleeding.
Name of jutsu: Contriction of the python
Rank E-S: C
Range: Close
Type of jutsu: Taijutsu
Clan(Optional):
Element Affinity:
Description: The user will shoot forward on the ground crawling at great speeds when it gets near the opponent they will circle the opponents legs and then they will slowly move up the opponents body and constrict on them squeezing them slowly to death.
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Re: Mizo Sangana's Master Jutsu List
Bump I think its good enough
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Re: Mizo Sangana's Master Jutsu List
Like em
Approved
Since there are so many, you'll need a second administrative approval
Approved
Since there are so many, you'll need a second administrative approval
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