Kyo's Summons (Finaly DONE)
Page 1 of 1
Kyo's Summons (Finaly DONE)
Sorry these are realy big, but some of them are really hard to see when you make them small.
Seal name: Seal of the Zodiac
Rank: S
Location of seal: Lower Stomach
Outward Appearance: Seals going around the stomach.
History: Long ago, ta young man wanted to make sure that his village and country were always kept safe. He created this seal to be passed down from generation to generation. Should a a carrier not be given this seal before the current holder dies, it will fall down to the one that killed the holder. This seal allows the bearer to summon and previous soul of those that have had this seal. When their soul is summoned, it comes forth as a beast.
Positive effects:
Weaknesses: Those who have this seal are bound to it forever. When they die, their soul will be trapped within the seal for all eternity, where they will serve the next one in line. Also, when one of the summons dies, it will slowly absorb chakra from the wearer until it is fully charged. So if an enemy kills one of the summons, it will start to drain chakra frm the summoner for a period of time.
Summoner: Kyo
History: This summon is known as the soul of the 8th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as the carrier after death.
Appearance:
Abilities: This Summon is extremely fast and will roll with it’s fire tail, creating a flame wheel. It can also shoot small fireballs that look like fireworks form his tail. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Water Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 1st carrier. After having created a unique jutsu, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death. This process would be passed down from generation to generation. If one did not choose a successor, then it would pass to the one that killed them.
Appearance:
Abilities: This summon can make pillars of earth or diamond grow out of his own body. It can also cause the ground to shake if it stomps, thus hurting any ninja hidden in the ground. This summon cannot be absorbed, controlled or manipulated in any way by anyone that the current summoner.
Weakness: Lightning Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 12th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: The first one can spray jets of hot stream at the enemy and the large one can fire two spiky chains from his arms. The chains have two hands on the end that can brab an enemy and pull them back to him.
Weakness: Chakra absorbing jutsu
Summoner: Kyo
History: This summon is known as the soul of the 5th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can dig under ground and can tear itself apart, only to reconstruct itself. (See how it's body is stitched together?) This summon cannot be absorbed, controlled or manipulated in any way by anyone that the current summoner.
Weakness: Fire or Lightning Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 2nd carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can split into three beings; one head each and can withstand extreme cold temperature (cannot be frozen). It can also freeze anything that it bites. This summon cannot be absorbed, controlled or manipulated in any way by anyone that the current summoner.
Weakness: Fire Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 3rd carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can shoot feathers of light that are as hard as steel and can create force fields of photon energy. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Shadow Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 6th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon has the ability to take control of an enemies body part that one of it's eyes focus on. Each eye can do this. It's fingers are also as hard as steel, including an upper and lower arm. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: It’s body is not as hard as steel, just the fingers.
Summoner: Kyo
History: This summon is known as the soul of the 9th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This Summon can control and manipulate any shadows, including jutsu; making them physical and into any shape he wants. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Light Jutsu and can only manipulate shadows that his own shadows are touching.
Summoner: Kyo
History: This summon is known as the soul of the 4th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can create large gusts with the flap of a wing and can expel a tornado out of each mouth. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Fire Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 7th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can shoot large bolts of lightning down to the enemy and can absorb lightning. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Wind Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 10th Tsuichikage. After having signed the contract of the 1st, the Tsuichikage’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as Tsuichikage after death.
Appearance:
Abilities: This summon can send out an army of thousands of insects, each carrying an uncureable poison. This summon cannot be absorbed, controled or manipulated in any way by anyone than the current summoner.
Weakness: Wind Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 11th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can absorb any water jutsu and can shoot water at it’s enemies while not using any of it’s own body. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Earth Jutsu. When being struck by an A or S rank water jutsu, it will make it loose it's shape.
WEAKNESS for all summons: If one of the summons die, it will continue to absorb chakra from it's user until it is at full health again. Also, only one summon can be used at a time by a single person.
Seal name: Seal of the Zodiac
Rank: S
Location of seal: Lower Stomach
Outward Appearance: Seals going around the stomach.
History: Long ago, ta young man wanted to make sure that his village and country were always kept safe. He created this seal to be passed down from generation to generation. Should a a carrier not be given this seal before the current holder dies, it will fall down to the one that killed the holder. This seal allows the bearer to summon and previous soul of those that have had this seal. When their soul is summoned, it comes forth as a beast.
Positive effects:
Weaknesses: Those who have this seal are bound to it forever. When they die, their soul will be trapped within the seal for all eternity, where they will serve the next one in line. Also, when one of the summons dies, it will slowly absorb chakra from the wearer until it is fully charged. So if an enemy kills one of the summons, it will start to drain chakra frm the summoner for a period of time.
Summoner: Kyo
History: This summon is known as the soul of the 8th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as the carrier after death.
Appearance:
Abilities: This Summon is extremely fast and will roll with it’s fire tail, creating a flame wheel. It can also shoot small fireballs that look like fireworks form his tail. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Water Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 1st carrier. After having created a unique jutsu, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death. This process would be passed down from generation to generation. If one did not choose a successor, then it would pass to the one that killed them.
Appearance:
Abilities: This summon can make pillars of earth or diamond grow out of his own body. It can also cause the ground to shake if it stomps, thus hurting any ninja hidden in the ground. This summon cannot be absorbed, controlled or manipulated in any way by anyone that the current summoner.
Weakness: Lightning Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 12th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: The first one can spray jets of hot stream at the enemy and the large one can fire two spiky chains from his arms. The chains have two hands on the end that can brab an enemy and pull them back to him.
Weakness: Chakra absorbing jutsu
Summoner: Kyo
History: This summon is known as the soul of the 5th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can dig under ground and can tear itself apart, only to reconstruct itself. (See how it's body is stitched together?) This summon cannot be absorbed, controlled or manipulated in any way by anyone that the current summoner.
Weakness: Fire or Lightning Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 2nd carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can split into three beings; one head each and can withstand extreme cold temperature (cannot be frozen). It can also freeze anything that it bites. This summon cannot be absorbed, controlled or manipulated in any way by anyone that the current summoner.
Weakness: Fire Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 3rd carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can shoot feathers of light that are as hard as steel and can create force fields of photon energy. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Shadow Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 6th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon has the ability to take control of an enemies body part that one of it's eyes focus on. Each eye can do this. It's fingers are also as hard as steel, including an upper and lower arm. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: It’s body is not as hard as steel, just the fingers.
Summoner: Kyo
History: This summon is known as the soul of the 9th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This Summon can control and manipulate any shadows, including jutsu; making them physical and into any shape he wants. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Light Jutsu and can only manipulate shadows that his own shadows are touching.
Summoner: Kyo
History: This summon is known as the soul of the 4th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can create large gusts with the flap of a wing and can expel a tornado out of each mouth. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Fire Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 7th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can shoot large bolts of lightning down to the enemy and can absorb lightning. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Wind Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 10th Tsuichikage. After having signed the contract of the 1st, the Tsuichikage’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as Tsuichikage after death.
Appearance:
Abilities: This summon can send out an army of thousands of insects, each carrying an uncureable poison. This summon cannot be absorbed, controled or manipulated in any way by anyone than the current summoner.
Weakness: Wind Jutsu
Summoner: Kyo
History: This summon is known as the soul of the 11th carrier. After having signed the contract of the 1st, the carrier’s soul and chakra was transformed into this beast to be summoned by all of those that take the role as carrier after death.
Appearance:
Abilities: This summon can absorb any water jutsu and can shoot water at it’s enemies while not using any of it’s own body. This summon cannot be absorbed, controlled or manipulated in any way by anyone than the current summoner.
Weakness: Earth Jutsu. When being struck by an A or S rank water jutsu, it will make it loose it's shape.
WEAKNESS for all summons: If one of the summons die, it will continue to absorb chakra from it's user until it is at full health again. Also, only one summon can be used at a time by a single person.
Last edited by Kyo on Mon Apr 27, 2009 10:50 am; edited 1 time in total (Reason for editing : Finished)
Kyo- Posts : 392
Points : 206
Reputation : 5
Join date : 2008-11-21
Similar topics
» Shishio's Summons(summons wont be shared so contracts will go in this template)
» Amatsu's Summons
» Rain's summons
» Mizo's summons
» Toushin's Summons
» Amatsu's Summons
» Rain's summons
» Mizo's summons
» Toushin's Summons
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum