Kenshi's Techs
5 posters
Page 1 of 1
Kenshi's Techs
Shadow Ninjutsu/Average Ninjutsu
Rinnegan Techniques
Elemental Techniques
Doton Techniuqes
Suiton Techniques
- Spoiler:
- Name of jutsu: Kage Mane no Jutsu
Rank E-S: C
Range: 0-30m
Type of jutsu: Ninjutsu
Clan(Optional): Nara, Izoto
Element Affinity: "Yin-Yang Manipulation"
Description: Yoshimo will focus his chakra into his shadow and manipulate its length and speed and try to get it to attack to the opponents shadow. Yoshimo will then proceed to bind his opponent and carry out his plans from there. Being of the Izoto clan and having better manipulation of his shadow, Yoshimo doesn't have to perform handsigns for this jutsu, he can remain completely still and control his shadow.
Weakness: The shadow has a certain length, and over time, even for Yoshimo, the more he uses it the more it gets weaker. During the night time, it is harder for Yoshimo to focus his shadow chakra due to the darkness, and he usually has to move his shadow slower to keep control and keep it from spreading through the night floor
Name of jutsu: Kage Mane Shuriken no Jutsu
Rank E-S: B
Range: Thrown
Type of jutsu: Supplementary
Clan(Optional): Nara, Izoto
Element Affinity: Chakra Manipulation
Description: Yoshimo fills a weapon up with his chakra, the same type of chakra that he would use if he were about to bind his opponent with his shadow. Once he has covered the weapon with the chakra he will throw it at the opponents shadow. If the opponents shaow his caught by the weapon then the opponent will be caught in the Kage Mane no Jutsu.
Weakness: This takes up a fair amount of chakra, if Yoshimo misses, the chakra stored in the blade is lost.
Name of jutsu: Kage Nui
Rank E-S: B
Range: 0-25m
Type of jutsu: Ninjutsu
Clan(Optional): Nara, Izoto
Element Affinity: "Yin-Yang Manipulation"
Description: Kage Nui is a Ninjutsu technique developed by the Nara/Izoto clan. To perform the technique Yoshimo will have to form the needed handseal (bird) to extend his shadow. Yoshimo will then change the handseal to cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets
Weakness: This takes up a fair amount of chakra, the longer he holds the shadows in tendril from the more chakra it takes up and the weaker the jutsu gets after a while.
Name of jutsu: Kage Ho-ru
Rank E-S: C
Range: Close
Type of jutsu: Ninjutsu
Clan(Optional): Izoto Clan only
Element Affinity: "Yin-Yang" Manipulation
Description: This jutsu allows Yoshimo to use his shadow as a portal to dodge attacks. Yoshimo will take on a shadowy form and meld with the shadows around him, phasing in and out of them at will. In this manner, he can evade almost any attack.
Weakness: Takes up a fair amount of chakra, but can be repeatedly used
Name of jutsu: Kage Bunshin no Jutsu
Rank E-S: B
Range: ~~~
Type of jutsu: Ninjutsu
Clan(Optional): None
Element Affinity: "Yin-Yang Manipulation"
Description: Kage Bunshin is a Jounin level Ninjutsu technique. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin.
Weakness: Since it distributes the chakra among the clones evenly, the trick to telling whether Yoshimo is a clone is through his shadow. As Yoshimo gets weaker, so will his shadow. It will become lighter, while the clones appear to the orginial chakra. There is also the regular fatigue loss.
Name of Jutsu: Tajuu Kage Bunshin no Jutsu
Rank: A
Range: ~~~
Type of Jutsu: Ninjutsu
Users:
Element Affinity: None "Yin-Yang Manipulation"
Description: Tajuu Kage Bunshin no Jutsu is an advanced variation of the Kage Bunshin Ninjutsu technique which was banned by the First Hokage. This has not stopped many Jounin-level ninja from learning the technique however. Instead of creating several clones, several hundred clones are created. Like normal Kage Bunshin a ninja's chakra is split evenly among the clones when created. The clones themself can utilize any jutsu the original ninja knows. When the clones finally disperse, any new knowledge they have gained is passed back to the original ninja and to any additional clones.
Weakness: Since it distributes the chakra among the clones evenly, the trick to telling whether Kenshi is a clone is through his shadow. As Kenshi gets weaker, so will his shadow. It will become lighter, while the clones appear to the orginial chakra. There is also the regular fatigue loss.
Rinnegan Techniques
- Spoiler:
- Name of Jutsu: Shinra Tensei
Rank: C-S
Range: 5 meters
Type of Jutsu: Ninjutsu
Users: Kenshi/Rinnegan
Element Affinity: Gravity
Description: Shinra Tensei is a Ninjutsu technique used by the Deva Realm Pain. This ability allows Pain to manipulate external objects through an invisible force that emanates from the center of his body. This force allows Deva to repel objects or elemental ninjutsu and deflect any attacks that are launched against him. The force requires a short interval to recharge..
Weakness: 1 post cooldown, and it takes a C Ranked amount of chakra for Kenshi.
Name of Jutsu: Ka/Sui/Kaze/Rai/atsu Kai (Fire, Water, Wind, Lightning Release)
Rank: B
Range: 10 meters +
Type of Jutsu: Ninjutsu
Users: Kenshi
Element Affinity: Fire, Wind, Water, Lightning
Description: By way of the Rinnegan, Kenshi will release a violent amount of chakra into the air. This chakra is invisible however, and using a great amount of element recomposition, Kenshi will release the elemental effects into the air. A fire release would be a violent hot pressure that dries up all the water around him, a wind release would push lower ranked techniques away, a water release would cause the area around Kenshi to be dense with moisture, and a lightning release would send static electricity into the air around him, making it easier for him to shock people and such. This technique appears to be Shinra Tensei, and can block small lower ranked attacks easily. Kenshi uses this technique to make it harder for opponents with one element to attack him up close by releasing the element that is strong against the opponents into the area surrounding him. Kenshi can also use this while using other jutsu, (lower ranked) that do not elementally conflict or boost. He cannot however use this while using a natural Rinnegan technique.
Weakness: Not only does it take about 1/5 of his chakra upon using it, Kenshi cannot move while doing so. The opponent can still get close however, and it leaves Kenshi open for attack, whether fatal or not. (After he posts the technique being used, he is open for the attack when his opponent posts, meaning they can move right in a attack without it being called an auto hit)
Name of Jutsu: Rasengan
Rank: A
Range: Close
Type of Jutsu: Ninjutsu
Users:
Element Affinity: None but Kenshi will be attempting to add his wind element in it.
Description: Rasengan was a ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young ninja Naruto years later. Yoshimo Izoto however, was able to sneak in Konohagakure and steal the Rasengan scroll, and make his own copy for his son to complete. Even though he has the Rinnegan, Kenshi naturally leans towards the wind element, so learning this jutsu will be a bit faster since the scroll contains information on how Naruto Uzumaki developed his Rasengan. The technique is unlike other jutsu in that it does not require any handseals, it just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact.
Weakness: This technique takes one post to set up, and Kenshi needs to have it ready to attack. Kenshi cannot dodge very large techniques after setting this up, and he needs to make physical contact with his opponent for this to work. He cannot hold this technique for more than three posts. It also takes a great amount of chakra for Kenshi to use.
Elemental Techniques
Doton Techniuqes
- Spoiler:
- Name of Jutsu:Doryuu Jouheki
Rank: B
Range: 0m-10m
Type of Jutsu: Ninjutsu
Users:
Element Affinity: Earth
Description: After complete ling the necessary handsigns, Kenshi can summon a large wall of earth, enough to block most average attacks, even some lightning techniques. Since the earth around him is abundant, it doesn't take as much chakra to use the jutsu, and the large wall of earth could be about the size of three houses spread out. Kenshi usually uses this to create space between him and his opponent.
Weakness: This jutsu, even at a B rank gives Kenshi a great amount of fatigue. After using this jutsu, Kenshi must not use any more Doton techniques for 1 post, and all other jutsu must be C ranked or lower for him to use until he has recovered from his one post fatigue.
Name of Jutsu: Doryuu Taiga
Rank: C
Range: Under the opponent's feet
Type of Jutsu: Ninjutsu
Users:
Element Affinity: Earth
Description: Kenshi will complete the needed handsigns and a pool of mud will appear under his opponent's feet. Kenshi can also use this without the opponent being near, and just create a pool of mud about 5 meters around.
Weakness: Adding chakra to ones feet is the easiest way to defeat this technique.
Name of Jutsu: Doryuu Heki
Rank: B
Range: Close
Type of Jutsu: Ninjutsu
Users:
Element Affinity: Earth
Description: After spewing mud from his mouth, Kenshi will form a large wall of earth between him and his opponent. Kenshi can also do this by jumping on the ground from a high enough altitude, forcing a earth wall out of the ground, or placing his hands on the ground.
Weakness: Kenshi can only use this technique 1 every three posts.
Suiton Techniques
- Spoiler:
Name of Jutsu: Mizu Kuchiyose (Literally Water Summon)
Rank: C
Range: 10m
Type of Jutsu: Ninjutsu
Users: Kenshi
Element Affinity: Water
Description: By using his "air slides" Kenshi will pump water through them instead. This will cause Kenshi to be able to expell a large volume of water through his feet over time. Kenshi usually can't move very far while doing this, only enough to dodge attacks (direct attacks and such). (2 posts to stay in that spot) Once Kenshi has finished he can use the large amount of water at his disposal, and even detect anyone in it.
Weakness: Kenshi has to stay in his spot for 2 posts and cannot move much. Also this technique needs a 1 post cool down and he cannot use any water techniques while cooling down from this jutsu.
Name of Jutsu: Suijinheki
Rank: B
Range: Close
Type of Jutsu: Ninjutsu
Users:
Element Affinity: Water
Description: Kenshi will complete the needed handsigns and stick his hand out in front of him. A somewhat large volume of water will arise in front of him, and block attacks, usually fire based attacks. This technique also surrounds him, and if Kenshi gives an A ranked amount of chakra towards his jutsu, he can cause it to stay around him for 4 posts. If the opponent touches the technique, they will be caught in it, and swirled around. However it isn't damaging, it only shakes the opponent up.
Weakness: Kenshi cannot do this out of thin air, he needs a source of water, and this technique usually uses a large source of water in one move. He also needs to place a hand on the technique, making him vulnerable to earth attacks and lightning attacks
Last edited by Kenshi on Sun Jul 05, 2009 7:01 pm; edited 6 times in total
Re: Kenshi's Techs
Added
Ka/Sui/Kaze/Rai/atsu Kai (Fire, Water, Wind, Lightning Release)
Under Rinnegan Techniques
Ka/Sui/Kaze/Rai/atsu Kai (Fire, Water, Wind, Lightning Release)
Under Rinnegan Techniques
Re: Kenshi's Techs
Approved.
Zen- Anbu Captain
- Posts : 395
Points : 111
Reputation : 1
Join date : 2008-11-23
Re: Kenshi's Techs
Updated.
Added Tajuu Kage Bunshin in the Shadow/Average
Added the doton technique, its the last one
Added the Water Technique
Added Tajuu Kage Bunshin in the Shadow/Average
Added the doton technique, its the last one
Added the Water Technique
Re: Kenshi's Techs
Approved the stuff from the last two posts of yours, and edited the description of Kage Ho-Ru, as per your request.
Fizz- Posts : 42
Points : 9
Reputation : 0
Join date : 2008-12-15
Re: Kenshi's Techs
Approved
Kyouken Uchiha- S-Ranked Missing-Nin
- Posts : 997
Points : 500
Reputation : 38
Join date : 2008-11-20
Age : 33
Location : Akron, Ohio
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum