Heartless(Garnurk)(done)
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Heartless(Garnurk)(done)
Summoned Creature or Item: Heartless
Appearance: (Picture optional)
Description: The Heartless, being mindless, usually have no master to direct their actions and instead act on the instinct to gather more hearts. However, there are some higher beings who can command them. Heartless will obey those with an affinity for darkness and a strong will. If many people attempt to control them, the Heartless will side with whomever is most powerful. Those with hearts, such as Maleficent, endanger themselves however, as the Heartless are attracted to their hearts. If they show weakness, the Heartless will not think twice of consuming their hearts. Heartless, being formed from darkness, have varying strengths, depending on the amount of darkness in a person's heart. The darker the heart forming a Heartless, Emblem or Pureblood, the more powerful and more monstrous the resulting being will be.
Heartless make use of the "corridors of darkness", inter-dimensional pathways that connect the many worlds. These pathways are located in the Realm of Darkness, and thus are very dangerous to use if one is not accustomed to the darkness.
Rank: E
Shadow - A Shadow's primary and most useful ability (from its perspective) is the ability to sink into the ground and act as a real shadow. In this state, Shadows cannot be harmed. A Shadow's most often used melee attack is a lunge-and-scratch attack, when a Shadow leaps into the air, directly at its opponent, scratching wildly in front of it.
Soldier-Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.
Blue Rhapsody- Spellcasting Heartless. They approach their enemies by bouncing about and attack with Blizzard and absorb blizzard attacks.
Yellow Opera-Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks.
Air Soldiers-Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat.
Rank: D
Air Pirate- Its swiftness makes it hard to attack, so wait until it is still before attacking. Use magic to stop its movements.
Avoid its retaliating tackling kicks by using the reaction commands
Bouncywild-Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit.
Powerwild-Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible.
Hook Bat-it resembles a bat, and is capable of ambushing at unexpected times. It can be difficult and annoying to hit, since it mostly evades your strikes by simply flying.
Pirates- They are quite combative with their swords. They often just focus on the enemies in front, making them vulnerable to attacks from behind
Rank : C
Lance Soldier -The Lance Soldier is a clumsy lance-wielding Heartless, It is very skinny, wears yellow/gold armor, and is considered elite versions of Soldiers.
Wight Knight - Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage.
Luna Bandit - It backs away during combat, so close in with thrust attacks.
Catch it off guard after parrying its attacks to defeat it.
Wyvern - It is quite powerful, and attacks with claws and a corkscrew charge. It has a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage. An enormous Heartless that hunts its enemies from the skies. The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks.
Rank: B
Darkside- Darkside is a easy-medium boss, and you can defeat him very quickly. His weaknesses are his head and hands. His attacks in all three battles of Kingdom Hearts are:
The Darkside punches the ground, causing a dark pool and mild shockwave to form. This attack gives birth to a small number of Shadows.
The Darkside scoops up an orb of darkness, which splits into many smaller orbs that rain from the sky.
The Darkside creates a dark force in the heart-shaped hole in its body, which shoots homing dark missiles. These can be dodged by standing behind the massive Heartless.
This is simply a hack-and-slash battle, with no real strategy needed. Simply attack at every opportunity and avoid Darkside's attacks.
Dark Thorn - The Dark Thorn has the ability to turn invisible. Its invisibility is not very effective though, as a dim outline of the creature can still be seen. Also, when invisible, the Dark Thorn is much faster. The only way to restore its visibility is to hit it. Dark Thorn's attacks are primarily physical.
Behemoth- Immensely powerful Heartless. With their large frame, they trample enemies, and repel most attacks. Damaging their weak point makes them lose consciousness. Strike them with potent attacks while they are down.
Rank: A
Kurt Zisa -Kurt Zisa wields two glowing spheres in each of his top hands. Kurt will jump in the air and begin to spin quickly. Kurt will call forth a powerful desert cyclone to engulf the oppoent. This action is both an attack and a defense. Kurt will spin his two blades quickly around his body while standing in one spot. The spinning blades will repel attacks coming from the other side and knock Oppoent away if he tries to run past them. To avoid damage, either stand close to Kurt’s legs or roll away from him. Kurt will lunge towards his oppoent if the distance between them becomes too great. Roll toward Kurt slightly to the left or right to avoid his blades.
Phantom- Fluttering his eerie cloak, he cast a spell to take oppoent's heart. Having no physical body, regular attacks were useless. (C rank and lower attacks won't work as well on this summon) Phantom has a few attacks, including a simple slash and a spell that sends out a puff of darkness to drain opponet's charka. His main defense is to hide his weak point. (weak point is, the orb with the heart in it.)
Rank S: At the moment, there are no S Ranked Heartless.
Weakness: Not very strong, easily taken out, in single hits, (denepds on Rank) Light. (B to S, only one can be summoned at a time)
Appearance: (Picture optional)
Description: The Heartless, being mindless, usually have no master to direct their actions and instead act on the instinct to gather more hearts. However, there are some higher beings who can command them. Heartless will obey those with an affinity for darkness and a strong will. If many people attempt to control them, the Heartless will side with whomever is most powerful. Those with hearts, such as Maleficent, endanger themselves however, as the Heartless are attracted to their hearts. If they show weakness, the Heartless will not think twice of consuming their hearts. Heartless, being formed from darkness, have varying strengths, depending on the amount of darkness in a person's heart. The darker the heart forming a Heartless, Emblem or Pureblood, the more powerful and more monstrous the resulting being will be.
Heartless make use of the "corridors of darkness", inter-dimensional pathways that connect the many worlds. These pathways are located in the Realm of Darkness, and thus are very dangerous to use if one is not accustomed to the darkness.
Rank: E
Shadow - A Shadow's primary and most useful ability (from its perspective) is the ability to sink into the ground and act as a real shadow. In this state, Shadows cannot be harmed. A Shadow's most often used melee attack is a lunge-and-scratch attack, when a Shadow leaps into the air, directly at its opponent, scratching wildly in front of it.
Soldier-Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.
Blue Rhapsody- Spellcasting Heartless. They approach their enemies by bouncing about and attack with Blizzard and absorb blizzard attacks.
Yellow Opera-Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks.
Air Soldiers-Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat.
Rank: D
Air Pirate- Its swiftness makes it hard to attack, so wait until it is still before attacking. Use magic to stop its movements.
Avoid its retaliating tackling kicks by using the reaction commands
Bouncywild-Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit.
Powerwild-Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible.
Hook Bat-it resembles a bat, and is capable of ambushing at unexpected times. It can be difficult and annoying to hit, since it mostly evades your strikes by simply flying.
Pirates- They are quite combative with their swords. They often just focus on the enemies in front, making them vulnerable to attacks from behind
Rank : C
Lance Soldier -The Lance Soldier is a clumsy lance-wielding Heartless, It is very skinny, wears yellow/gold armor, and is considered elite versions of Soldiers.
Wight Knight - Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage.
Luna Bandit - It backs away during combat, so close in with thrust attacks.
Catch it off guard after parrying its attacks to defeat it.
Wyvern - It is quite powerful, and attacks with claws and a corkscrew charge. It has a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage. An enormous Heartless that hunts its enemies from the skies. The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks.
Rank: B
Darkside- Darkside is a easy-medium boss, and you can defeat him very quickly. His weaknesses are his head and hands. His attacks in all three battles of Kingdom Hearts are:
The Darkside punches the ground, causing a dark pool and mild shockwave to form. This attack gives birth to a small number of Shadows.
The Darkside scoops up an orb of darkness, which splits into many smaller orbs that rain from the sky.
The Darkside creates a dark force in the heart-shaped hole in its body, which shoots homing dark missiles. These can be dodged by standing behind the massive Heartless.
This is simply a hack-and-slash battle, with no real strategy needed. Simply attack at every opportunity and avoid Darkside's attacks.
Dark Thorn - The Dark Thorn has the ability to turn invisible. Its invisibility is not very effective though, as a dim outline of the creature can still be seen. Also, when invisible, the Dark Thorn is much faster. The only way to restore its visibility is to hit it. Dark Thorn's attacks are primarily physical.
Behemoth- Immensely powerful Heartless. With their large frame, they trample enemies, and repel most attacks. Damaging their weak point makes them lose consciousness. Strike them with potent attacks while they are down.
Rank: A
Kurt Zisa -Kurt Zisa wields two glowing spheres in each of his top hands. Kurt will jump in the air and begin to spin quickly. Kurt will call forth a powerful desert cyclone to engulf the oppoent. This action is both an attack and a defense. Kurt will spin his two blades quickly around his body while standing in one spot. The spinning blades will repel attacks coming from the other side and knock Oppoent away if he tries to run past them. To avoid damage, either stand close to Kurt’s legs or roll away from him. Kurt will lunge towards his oppoent if the distance between them becomes too great. Roll toward Kurt slightly to the left or right to avoid his blades.
Phantom- Fluttering his eerie cloak, he cast a spell to take oppoent's heart. Having no physical body, regular attacks were useless. (C rank and lower attacks won't work as well on this summon) Phantom has a few attacks, including a simple slash and a spell that sends out a puff of darkness to drain opponet's charka. His main defense is to hide his weak point. (weak point is, the orb with the heart in it.)
Rank S: At the moment, there are no S Ranked Heartless.
Weakness: Not very strong, easily taken out, in single hits, (denepds on Rank) Light. (B to S, only one can be summoned at a time)
tradebuzzing2- Posts : 585
Points : 231
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Join date : 2008-11-22
Re: Heartless(Garnurk)(done)
Updated
tradebuzzing2- Posts : 585
Points : 231
Reputation : 5
Join date : 2008-11-22
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