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Koga's Jutsu

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Kenshi
Koga
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Post by Koga Wed Feb 11, 2009 4:12 pm

Name: Wood Clone Technique
Rank: B
Range: None
Type: Ninjutsu
Elemental Affinity: Wood
Description: This technique allows the user to cause masses of wood to grow off of their body. This wood will morph and form a clone of the user, capable of utilizing all the same Mokuton techniques as the original. These clones can also take multiple hits before being totally defeated, unlike normal Clones or Shadow Clones, though their wood appearance is given away after the first hit.
Weakness: Easily defeated by Fire jutsu.

Name: Wood Barrier Technique
Rank: C
Range: Close (0m ~ 5m)
Type: Ninjutsu
Elemental Affinity: Wood
Description: This technique allows the user to cause beams of wood to emerge from the ground, which would then all combine into a half spherical barrier to deflect or block an incoming attack. Can be created with incredible speed, making this technique especially useful in tight situations.
Weakness: Easily defeated by Fire jutsu. Cannot be used if the area is too dry, or devoid of water and soil.

Name: Wood Element Transformation
Rank: B
Range: None
Type: Ninjutsu
Elemental Affinity: Wood
Description: This technique allows the user to cause vines of wood to emerge from the ground, which would then converge around their body to form the shape or individual they wish to transform into. Unlike the regular Transformation Technique, which just transforms ones appearance, Wood Element Transformation creates a physical material to hide ones appearance, so the user can be hit or touch others without the transformation fading away.
Weakness: Easily defeated by Fire jutsu. Cannot be used if the area is too dry, or devoid of water and soil.

Name: Tree Restraints
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Ninjutsu
Elemental Affinity: Wood
Description: This technique allows the user to cause vines of wood to emerge from the ground, which would wrap around a target, binding them in place. These vines can also be broken off from the ground, to allow the trapped enemy to be moved from that location while still bound.
Weakness: Easily defeated by Fire jutsu. Cannot be used if the area is too dry, or devoid of water and soil.

Name: Great Forest Technique
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Ninjutsu
Elemental Affinity: Wood
Description: This technique allows the user to extend a large mass of spikes from their arm. These spikes can act both to impale his target as well as a barrier to protect a comrade.
Weakness: Easily defeated by Fire jutsu. Cannot be used if the area is too dry, or devoid of water and soil.

Name: Four Pillar Prison Technique
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Wood
Description: This technique allows the user to cause beams of wood to emerge from the ground, which will then combine and weave together to form a large, box-like prison around a target. This prison can be made with incredible speed, and is an effective way of trapping an adversary due to the thickness of the walls and strength of the wood. It will be essentially creating a large, sturdy prison cell from nothing.
Weakness: Easily defeated by Fire jutsu. Cannot be used if the area is too dry, or devoid of water and soil.

Name: Four Pillar Home Technique
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Wood
Description: This technique allows the user to cause beams of wood to emerge from the ground, which will then combine and weave together to form the type of dwelling of their choosing. It will be essentially creating a house from nothing, with all the looks of a normal home, such as doors and windows, though there would be no glass, just openings, as well as wooden doorknobs.
Weakness: Easily defeated by Fire jutsu. Cannot be used if the area is too dry, or devoid of water and soil.

Name: Secret Wood Technique - Birth of Dense Woodland
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Wood
Description: After the user does the necessary hand seals, a dense growth of forest and branches grows from the ground to entangle their target. Even if the opponent avoids the large masses of wood attempting to trap them, the trees will grow and block out the sun and all light, making the battle grounds much darker, along with giving the wood-user plenty of locations of which to use their jutsu from to surprise their enemies.
Weakness: Easily defeated by Fire jutsu. Requires a large sum of chakra to use.


Last edited by Koga on Tue Feb 17, 2009 3:21 pm; edited 1 time in total
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Post by Kenshi Wed Feb 11, 2009 4:45 pm

Approved, these are fine.

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Post by Koga Wed Feb 11, 2009 4:57 pm

Name: Telescope Technique
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: This technique allows the user to monitor situations from incredible distances away. Normally through a crystal ball of some kind, used as a medium, the user can see anything he wishes to, anywhere.
Weakness: The greater the distance, the more chakra it requires to continue watching.

Name: Lit Apparition Technique
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: This technique allows users to communicate with others over great distances. By forming the needed handseal, an astral form of the users being will appear at the desired location, allowing them to see and communicate with their allies or enemies.
Weakness: None

Name: Self-Destructing Clone Technique
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: This technique allows for the user to remotely cause a bunshin to self-destruct in a powerful, violent explosion. Useful for distractions, ambushes and escapes.
Weakness: Costs a considerable amount of chakra if used repeatedly. Possibility of wounding allies in the process of self-destruction.

Name: Five Elements Seal
Rank: B
Range: Close (0m ~ 5m)
Type: Fuuinjutsu
Elemental Affinity: None
Description: This technique allows the user to forcibly seal away a large sum of a targets chakra, preventing them from using just about any form of jutsu other than Taijutsu. To use it, the user must concentrate chakra into the tips of his fingers, then rapidly slam them into the targets bare skin. Afterwards, the markings of the five elements will be left burnt into their skin, sealing away their chakra.
Weakness: Can be undone by the Five Elements Unseal. Leaves a burning sensation.

Name: Five Elements Unseal
Rank: B
Range: Close (0m ~ 5m)
Type: Fuuinjutsu
Elemental Affinity: None
Description: This technique is used to remove the Five Elements Seal. To remove it, the user must concentrate chakra into the tips of his fingers, then rapidly slam them into the markings where the seal was left, which would remove it entirely.
Weakness: Can be undone by the Five Elements Seal. Leaves a burning sensation. The chakra that was held dormant by the Five Elements Seal cannot be accessed right away. Requires 24 hours before the targets chakra is back to maximum.

Name: Bursting Water Collision Waves
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Water
Description: This technique allows the user to release a powerful torrent of water from their mouth, creating a body of water for them to utilize for other Suiton techniques. The user can also control the water by riding on large waves and guiding it where he wishes.
Weakness: Takes a considerable amount of chakra due to the large amounts of water the technique is generally used to create.

Name: Water Encampment Wall
Rank: B
Range: Close (0m ~ 5m)
Type: Spiritual
Elemental Affinity: Water
Description: This technique allows the user to release a stream of water from their mouth that will form a circular wall around their entire body, protecting them from attacks for as long as the user continues releasing the water.
Weakness: Incapacitates the user momentarily. Leaves them open to aerial attacks and Lightning-style jutsu.

Name: Water Replacement
Rank: B
Range: None
Type: Ninjutsu
Elemental Affinity: Water
Description: This technique allows the user to convert their body into pure water. This allows them to avoid damage from just about any normal physical attack, as well as escape through bodies of water completely undetected.
Weakness: Dangerous to use when battling Ice-style users. Dangerous to use when battling Lightning-style users. Cannot use in dry, arid locations. While in this state, the user cannot utilize anything other than melee and Water-style techniques.

Name: Water Prison Technique
Rank: C
Range: None
Type: Ninjutsu
Elemental Affinity: Water
Description: This technique allows the user to utilize water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Weakness: Unless used in conjunction with a bunshin technique, the user will be unable to move or attack freely.


Last edited by Koga on Thu Feb 12, 2009 2:24 am; edited 2 times in total
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Post by Kenshi Wed Feb 11, 2009 5:03 pm

To be fair, I cannot let the last S Ranks slide...Sorry man, but they are too close to the Rinnegan techniques

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Post by Koga Wed Feb 11, 2009 10:25 pm

Alright, thats understandable. I wasnt sure if they were Rinnegan techniques, or if they were just techniques that Pein used. Ill just cut them out and switch them for other techniques.
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Post by Koga Thu Feb 12, 2009 12:01 am

Alright. The last few techniques have been replaced. Bump.
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Post by Mirage Thu Feb 12, 2009 1:47 am

Sealing Technique Absorption Seal is also a Rinnegan technique.
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Post by Koga Thu Feb 12, 2009 2:01 am

Agh.. damn, missed that one. >.>

Sneaky lil ba-.... by the way, how tolerable is cursing here? <.<
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Post by Koga Thu Feb 12, 2009 2:24 am

Alright. Changed that one up as well. Anything else with this group?
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Post by Kenshi Thu Feb 12, 2009 8:58 am

Koga wrote:Name: Telescope Technique
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: This technique allows the user to monitor situations from incredible distances away. Normally through a crystal ball of some kind, used as a medium, the user can see anything he wishes to, anywhere.
Weakness: The greater the distance, the more chakra it requires to continue watching.

Name: Lit Apparition Technique
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: This technique allows users to communicate with others over great distances. By forming the needed handseal, an astral form of the users being will appear at the desired location, allowing them to see and communicate with their allies or enemies.
Weakness: None

Name: Self-Destructing Clone Technique
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: This technique allows for the user to remotely cause a bunshin to self-destruct in a powerful, violent explosion. Useful for distractions, ambushes and escapes.
Weakness: Costs a considerable amount of chakra if used repeatedly. Possibility of wounding allies in the process of self-destruction.

Name: Five Elements Seal
Rank: B
Range: Close (0m ~ 5m)
Type: Fuuinjutsu
Elemental Affinity: None
Description: This technique allows the user to forcibly seal away a large sum of a targets chakra, preventing them from using just about any form of jutsu other than Taijutsu. To use it, the user must concentrate chakra into the tips of his fingers, then rapidly slam them into the targets bare skin. Afterwards, the markings of the five elements will be left burnt into their skin, sealing away their chakra.
Weakness: Can be undone by the Five Elements Unseal. Leaves a burning sensation.

Name: Five Elements Unseal
Rank: B
Range: Close (0m ~ 5m)
Type: Fuuinjutsu
Elemental Affinity: None
Description: This technique is used to remove the Five Elements Seal. To remove it, the user must concentrate chakra into the tips of his fingers, then rapidly slam them into the markings where the seal was left, which would remove it entirely.
Weakness: Can be undone by the Five Elements Seal. Leaves a burning sensation. The chakra that was held dormant by the Five Elements Seal cannot be accessed right away. Requires 24 hours before the targets chakra is back to maximum.

Name: Bursting Water Collision Waves
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Water
Description: This technique allows the user to release a powerful torrent of water from their mouth, creating a body of water for them to utilize for other Suiton techniques. The user can also control the water by riding on large waves and guiding it where he wishes.
Weakness: Takes a considerable amount of chakra due to the large amounts of water the technique is generally used to create.

Name: Water Encampment Wall
Rank: B
Range: Close (0m ~ 5m)
Type: Spiritual
Elemental Affinity: Water
Description: This technique allows the user to release a stream of water from their mouth that will form a circular wall around their entire body, protecting them from attacks for as long as the user continues releasing the water.
Weakness: Incapacitates the user momentarily. Leaves them open to aerial attacks and Lightning-style jutsu.

Name: Water Replacement
Rank: B
Range: None
Type: Ninjutsu
Elemental Affinity: Water
Description: This technique allows the user to convert their body into pure water. This allows them to avoid damage from just about any normal physical attack, as well as escape through bodies of water completely undetected.
Weakness: Dangerous to use when battling Ice-style users. Dangerous to use when battling Lightning-style users. Cannot use in dry, arid locations. While in this state, the user cannot utilize anything other than melee and Water-style techniques.

Name: Water Prison Technique
Rank: C
Range: None
Type: Ninjutsu
Elemental Affinity: Water
Description: This technique allows the user to utilize water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Weakness: Unless used in conjunction with a bunshin technique, the user will be unable to move or attack freely.

Approved, you can't curse much, because Mirage and Kyo will not be allowed on any page that has cussing, and they are a vital part of the site. So if you want to f-cking cuss, just make sure its mother-ucking like this. lol

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Post by Koga Thu Feb 12, 2009 3:49 pm

Roger roger. This is the last batch Ill be putting up for a long while. Lets hope theres no problemos.

Name: Soldiers Of Wood Technique
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Wood
Description: This technique allows the user to create Wooden Men to use for other techniques out of wood they create from the surrounding area. The Wooden Men will grow out from the ground, like trees from soil, fully prepared for battle. It is incredibly chakra efficient to spawn large numbers of them at a time.
Weakness: Easily defeated by Fire jutsu. Cannot be used if the area is too dry, or devoid of water and soil.

Name: Wooden Men Technique
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: Using their vast army of wooden men, the user will place charms on the heads of the dummies. The charms contain simple attack instructions. If a target comes close, the chakra imbued dummies will begin to attack in various, simple, straightforward ways. The wooden men are "dumb", in that they are not able to respond to their opponent's counterattacks. If the charm on the wooden man is removed, the dummy is rendered useless.
Weakness: Easily defeated by Fire jutsu.

Name: Wooden Men Manipulation Technique
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: Using their vast army of wooden men, the userwill place charms on the heads of the dummies. Because these men are "dumb" and only attack randomly, a target can easily defeat them with time. This technique allows specific men to become puppets to the user, and obey their will. This allows the puppets to better attack and defend themselves against their target while under the specific control of the ninja.
Weakness: Easily defeated by Fire jutsu.

Name: Wooden Men Coffin
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: Using their vast army of wooden training men, the user will place charms on the heads of the dummies to attack their target. When the target is sufficiently surrounded, the user will use chakra to break the wooden men down into their base parts and then combine them into long rows. These rows will stack and combine to surround their target and isolate them from the outside world. The wooden parts will be imbued with the users chakra and be greatly strengthened as a result.
Weakness: Easily defeated by Fire jutsu. If enough power is placed against the structure however, it can come crashing apart.

Name: Wooden Men Fortress
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: Using their vast army of wooden training men, the user will place charms on the heads of the dummies to attack their target. When user deems the situation necessary, they will use chakra to break the wooden men down into their base parts and then combine them into long rows. These rows will stack and combine to become a massive, complex fortress with single rooms on multiple levels. While the user normally resides on the fortresses top level, they can control the parts of the wooden men that make up the citadel and create new walls as they please, allowing them to seperate unsuspecting enemies who venture into the castle. This fortress can then be utilized for the Wooden Men Possessed Body Transfer Manipulation Technique, or merely as shelter or a base of operations.
Weakness: Easily defeated by Fire jutsu.

Name: Wooden Men Possessed Body Transfer Manipulation Technique
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: Using their vast army of wooden training men, the user will use the Wooden Men Fortress technique. After drawing their targets into the building, the user will form the needed hand seals to begin the technique. For each target inside, a corresponding wooden training dummy will be in use. Each dummy will copy the movements of the other ninja. Because the victims are separated, they will simply think they are fighting a wood training man, rather than one copying the moves of their comrade. Since each victim is fighting their comrade in the form of the training dummy, the only way to "win" is to defeat your comrade.
Weakness: Easily defeated by Fire jutsu. If the user cannot track the movements of the victims the technique is being used on, the dummies will eventually fail, and the technique will cease.

Name: Camouflage Concealment Technique
Rank: A
Range: None
Type: Ninjutsu
Elemental Affinity: None
Description: Meisai Gakure no Jutsu is an advanced Ninjutsu technique used by Rock ninja. After forming the needed handseals, the ninja can grant themself near invisibility. So far only the Sharingan eye and its revelation abilities has been shown to pierce the veil and see the hidden ninja. It is unknown if the Byakugan can penetrate the jutsu and see the user's chakra circulatory system.
Weakness: This technique does not conceal any sounds made or the scents given off by the concealed individual.

Name: Manipulate Advancing Blades
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: This technique allows the user to hover multiple weapons in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai or shuriken much more quickly than if each was thrown individually, as well as control the direction of the projectiles after they are launched.
Weakness: None

Name: Projectile Shadow Clone Technique
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: None
Description: This technique allows the user to make shadow clones of a single thrown weapons and objects, allowing them to catch an enemy off-guard by changing a simple distraction into a deadly assault.
Weakness: Takes a considerable amount of chakra.


Last edited by Koga on Mon May 04, 2009 11:00 pm; edited 1 time in total
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Post by Koga Thu Feb 12, 2009 11:34 pm

Just gunna bump, for good measure.
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Post by Mirage Thu Feb 12, 2009 11:42 pm

Lol i would like to see you use the wooden men on here. You are the first person to actauly take those from the anime. Approved.
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Post by Koga Thu Feb 12, 2009 11:50 pm

Originality! Cool
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Post by Koga Sun Feb 15, 2009 4:31 am

Well, I just realized, after my battle with Razor, that I have no Earth techniques, despite how Im a Wood Style user. That really doesnt make much sense, now does it? >.>

So, as a result, I decided to make one more Water Style technique, and five Earth Style techniques, giving me a grand, even total of five and five. I think that may be an acceptable amount, since I nearly have ten Wood Style techniques. Tell meh whuch y'all be thinkin, yo.

Name: Sky and Water Convergence
Rank: B
Range: Close (0m ~ 5m)
Type: Ninjutsu
Elemental Affinity: Water
Description: This technique allows the user to cause water to rise from the ground and surround the target, normally in the shape of a large sphere. They can then use this water to drown their target, or as a medium to use other Water techniques. While inside the water, the user cannot simply swim out, due to the fact that the body of water has nowhere to go, and the water they push with their hands would simply be sent in a circle, right back to where it came from. The opponent cannot speak while trapped inside the water, as it would allow water to flood into their mouth and drown them.
Weakness: Cannot be used in dry or arid areas or places that are devoid of moisture.

Name: Earth Spear Technique
Rank: B
Range: None
Type: Ninjutsu
Elemental Affinity: Earth
Description: After forming the needed single Snake handseal, this technique allows the user to harden their body using the Earth Element. This gives them much greater defense against most elements and makes them nearly invulnerable to conventional melee or weapon-based attacks. Also increases their melee striking power considerably.
Weakness: Easily defeated by Lightning jutsu. Causes a slight decrease in mobility and speed.

Name: Earth Style Split Technique
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Earth
Description: This technique allows the user to, after placing their palm on the ground, cause the earth to rise up and split apart, forming a large, gaping fissure between two points. Effects are incredibly rapid in pace.
Weakness: The splitting will end if the user is unable to keep their hand to the ground.

Name: Earth Style Rampart
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Ninjutsu
Elemental Affinity: Earth
Description: This technique allows the user to, after forming the needed handseal, cause the earth beneath them to rise a great distance upward, forming a large, thick wall. Effects are incredibly rapid in pace.
Weakness: The rising will end if the user is unable to keep the handseal together.

Name: Earth Barrier Earth Dome Prison
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Ninjutsu
Elemental Affinity: Earth
Description: This technique allows the user to, after striking the ground with their hands, overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome, they are then able to suck out the chakra from the opponent(s) trapped inside and bring it into his own body, rejuvinating hims own supply of chakra. At the same time, the user can cause their own chakra to spread throughout the dome, strengthening it, and allowing them to repair any damage their opponents manage to inflict on it.
Weakness: Easily defeated by Lightning jutsu. Uneven chakra distribution causes certain sides of the dome to be weaker than others. Cannot absorb chakra or repair the dome if the users hands are not connected to the dome.

Name: Swamp of the Underworld
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Earth
Description: This technique allows the user to create a vast, deep swamp beneath his target. This swamp is like tar, and is impossible to escape from once caught in its grasp. Once trapped in the swamp, an opponent will be dragged deeper and deeper inside of it until they are killed.
Weakness: Takes a considerable amount of chakra. Can trap allies as well as the user.
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Post by Kenshi Sun Feb 15, 2009 9:49 am

Koga wrote:
Name: Sky and Water Convergence
Rank: B
Range: Close (0m ~ 5m)
Type: Ninjutsu
Elemental Affinity: Water
Description: This technique allows the user to cause water to rise from the ground and surround the target, normally in the shape of a large sphere. They can then use this water to drown their target, or as a medium to use other Water techniques. While inside the water, the user cannot simply swim out, due to the fact that the body of water has nowhere to go, and the water they push with their hands would simply be sent in a circle, right back to where it came from. The opponent cannot speak while trapped inside the water, as it would allow water to flood into their mouth and drown them.
Weakness: Cannot be used in dry or arid areas or places that are devoid of moisture.

Name: Earth Spear Technique
Rank: B
Range: None
Type: Ninjutsu
Elemental Affinity: Earth
Description: After forming the needed single Snake handseal, this technique allows the user to harden their body using the Earth Element. This gives them much greater defense against most elements and makes them nearly invulnerable to conventional melee or weapon-based attacks. Also increases their melee striking power considerably.
Weakness: Easily defeated by Lightning jutsu. Causes a slight decrease in mobility and speed.

Name: Earth Style Split Technique
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Earth
Description: This technique allows the user to, after placing their palm on the ground, cause the earth to rise up and split apart, forming a large, gaping fissure between two points. Effects are incredibly rapid in pace.
Weakness: The splitting will end if the user is unable to keep their hand to the ground.

Name: Earth Style Rampart
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Ninjutsu
Elemental Affinity: Earth
Description: This technique allows the user to, after forming the needed handseal, cause the earth beneath them to rise a great distance upward, forming a large, thick wall. Effects are incredibly rapid in pace.
Weakness: The rising will end if the user is unable to keep the handseal together.

Name: Earth Barrier Earth Dome Prison
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Ninjutsu
Elemental Affinity: Earth
Description: This technique allows the user to, after striking the ground with their hands, overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome, they are then able to suck out the chakra from the opponent(s) trapped inside and bring it into his own body, rejuvinating hims own supply of chakra. At the same time, the user can cause their own chakra to spread throughout the dome, strengthening it, and allowing them to repair any damage their opponents manage to inflict on it.
Weakness: Easily defeated by Lightning jutsu. Uneven chakra distribution causes certain sides of the dome to be weaker than others. Cannot absorb chakra or repair the dome if the users hands are not connected to the dome.

Name: Swamp of the Underworld
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Earth
Description: This technique allows the user to create a vast, deep swamp beneath his target. This swamp is like tar, and is impossible to escape from once caught in its grasp. Once trapped in the swamp, an opponent will be dragged deeper and deeper inside of it until they are killed.
Weakness: Takes a considerable amount of chakra. Can trap allies as well as the user.

As long as the one in red isn't super-powerful like Kakuzu's Jingou, then I'm fine with it.

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Koga's Jutsu Empty Re: Koga's Jutsu

Post by Koga Sun Feb 15, 2009 5:54 pm

Well, define the "super-powerful"-ness of Kakuzu's, exactly. His was what I based it off of, but chances are I dont plan on it being as strong as his. Especially since its one of my Earth techniques, when Im a Wood user with many other options, and it was one of his, what, five, insane abilities?
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Post by Kenshi Sun Feb 15, 2009 6:11 pm

No no no...You just said all that now I get what you're doing.


Approved.

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Post by Koga Wed Feb 18, 2009 6:59 am

Name: Secret Wood Technique - Roots of the Underworld
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Wood
Description: This technique allows the user to create massive roots of trees that jut out of the ground, the end of these roots will open up, similarly to a bud opening up into a flower, that reveal the hollowed out center of the root. These gigantic tubes of wood can be used as tunnels to allow safe and unseen passage over great distances. When at the end of the tunnel, the user can cause the root to grow upward, towards the surface, and sprout forth. After bursting out of the ground, the root will then open up, again similarly to a blooming flower, allowing those inside to leave the tunnels for whatever purpose they need. These roots can change their dimensions at the users will, being able to open up more for larger transports, and shrinking to close off specific tunnels. They can also split into multiple tunnels as well, allowing for more than one person to get to a certain destination at the same time. Making mazes with these wood tunnels is also possible, though it requires intense focus and severely drains the user.
Weakness: Requires massive amounts of chakra to create intricate and multiple tunnels at the same time.

Name: Secret Wood Technique - Siege of One Thousand Archers
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Wood
Description: Utilizing surrounding trees and wood formations, this technique allows the user to cause arrow-sized spikes of wood to be launched off of the surfaces of any wood in the surrounding around, which are aimed towards nearby opposition. These spikes are fired with enough speed as to pierce leather, as well as cruder, less-heavy armors, and can struck easily through the skin of a human being. The arrows are launched similarly as machine guns would fire towards a target, and one arrow would be fired from around every five square inches. That means, from even a lone, normal tree in the area, the target of the assault would need to dodge a great number of arrows for even a single second of this techniques activation. (Think of Haku's Ice Senbon technique, only with larger, wooden spikes and wider range.)
Weakness: The amount of chakra the technique requires increases exponentially as the duration goes on. For example, using random numbers, if the technique needed 3 chakra for 1 second of arrow fire, it would require 9 chakra for 2 seconds, 27 chakra for 3 seconds, 108 chakra for 4 seconds, and so on. Due to the widespread nature of the technique, if there are any allies nearby, there is a heavy chance of causing them harm in the process of using it.

Name: Secret Wood Technique - Petrified Woodlands
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Ninjutsu
Elemental Affinity: Wood
Description: Using a combination of both the Wood and Earth elements, this technique allows the user to create a thick layer of stone around all the wood in the area. In a sense, petrifying all nearby wood. After all nearby wood has been covered in the layer of rock, it greatly increases the strength, piercing-power, and durability of the wood, as well as cutting down the obvious weakness of all Wood-based attacks, fire. Since the wood has not become stone, just been covered in a layer of stone, there is no change in the speed or accuracy of the wood.
Weakness: Gives the Wood techniques used in conjunction with this ability a severe weakness to Lightning-based attacks. Prevents usage of Roots of the Underworld and Seige of One Thousand Archers, as the spikes would be unable to breach the rock exterior of the wood surfaces, and the tunnels would be unable to open with the rock layer holding them shut. Requires much more chakra to use other Wood-based techniques while this is activated.
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Post by Kenshi Wed Feb 18, 2009 8:10 am

Approved

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Post by Koga Sun Mar 22, 2009 1:05 am

Name: Dead Soul Technique
Rank: B
Range: None
Type: Ninjutsu
Elemental Affinity: None
Description: This technique allows the user to make a temporary puppet from a dead body to create the illusion of another living person. The ninja can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body. The bodies brought to life can fight to a degree, but cannot utilize bloodline techniques and will collapse after being damaged too severely, becoming lifeless corpses once more.
Weakness: The bodies fight mindlessly, and are barely capable of using jutsu that the body knew before death. In order for jutsu to be used, the chakra will come straight out of the supply of the user controlling the dead soul, and controlling the body takes considerable amounts of chakra from the user in the first place.

Name: Brainwashing Technique
Rank: A
Range: None
Type: Ninjutsu
Elemental Affinity: None
Description: This technique allows the user to block out the memory of a weak-minded individual, making them into a brainwashed tool whenever needed. While in this trance-like state, the victim can go years, never knowing they were under someone elses control, going about their daily life, all the while relaying information and doing work for the user during temporary black-outs that they never remember. Can be used in conjunction with the Shape Changing Technique.
Weakness: Cannot affect those of significant mental ability or ninja skill. Most commonly to be used on NPCs and, if at all on actual players, Genin and low-grade Chuunin while in weakened states.

Name: Shape Changing Technique
Rank: S
Range: None
Type: Ninjutsu
Elemental Affinity: None
Description: This technique will allow a person to sacrifice their body so it can take on the almost real form of another. This technique is like Edo Tensei, but it allows for a live ninja to inhabit the body of another. Also unlike Henge which is just an appearance transformation for a ninja, this technique will allow the sacrifice to play the host for a virtual copy of another ninja. The other ninja will totally control the sacrifice and donate a portion of their own chakra to the sacrifice to provide it a supply to fight with. While the ninja acts in the sacrificed body, it can perform most all techniques it normally does except for bloodline techniques. This is because the techniques are limited to however much chakra the ninja has donated. Once the chakra runs out and the sacrifical body dies, the shape change will end and the lifeless body of the sacrifice will be revealed. If the body isnt killed in the process of its mission, when the jutsu is released, the body will instantaneously die.
Weakness: Requires human sacrifices.
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Post by Kenshi Sun Mar 22, 2009 9:21 am

I don't mind the bottom two, but on the first one you will need another administrative approval.

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Post by Koga Sun Mar 22, 2009 11:25 am

Right then. Any takers?
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Post by Koga Mon Mar 23, 2009 3:39 pm

Still a-waitin'. Bump.
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Post by Lee Mon Mar 23, 2009 10:41 pm

Is it okay that I copied a couple techniques from this? It's according to our time skip training.

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